godot-plateformer/_tileset/pure_tile_set.tres

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Plaintext

[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bt25n4i5s2bkj"]
[ext_resource type="Texture2D" uid="uid://ntm66vo10u2q" path="res://_asset/ksw/tile/tile.png" id="1_jwfln"]
[ext_resource type="Texture2D" uid="uid://cchtbbig85jcm" path="res://_asset/ksw/tile/tile02.png" id="2_5i20m"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i03by"]
texture = ExtResource("1_jwfln")
texture_region_size = Vector2i(128, 128)
1:1/0 = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 48, 48, 48, 48, 64, -48, 64)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 64, -48, 64, 48, -64, 48)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 48, -48, 48, 64, -48, 64, -48, 48, -64, 48)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 48, -64, 48, 64, -48, 64)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 48, -64, 48, 48, -64, 48, -64, -48, -48, -48)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -48, 64, 48, -64, 48, -64, -48)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -48, 64, 48, -48, 48, -48, -64, 48, -64, 48, -48)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 48, -64, 48, 64)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 64, -48, 64, 64, -64, 64)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 64, -64, 64, 64, -48, 64)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 64, -48, 64)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 48, -64, 48)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 64, -64, 64, 48, -48, 48)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 48, -64, 48)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 64, -64, 64)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 48, -48, 48, 64, -64, 64)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 48, -48, 48, 48, -48, 48)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 48, -48, 48)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 64, -48, 64, 48, -64, 48)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 48, -48, 48, 48, -64, 48)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 48, -64, 48, 64)
9:5/0 = 0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -64, 48, -64, -48, 64, -48, 64, 48, 48, 48, 48, 64, -48, 64)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, -48, -48, -48, -64, 48, -64, 48, -48, 64, -48, 64, 48)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48)
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64)
1:9/0 = 0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 48, -64, 48, -48, 64, -48, 64, 48, 48, 48, 48, 64)
1:10/0 = 0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48)
2:9/0 = 0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48)
3:9/0 = 0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48)
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64)
4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, 48, -64, 48, -64, -48, -48, -48, -48, -64, 48, -64, 48, 64)
4:10/0 = 0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48)
5:8/0 = 0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 64, -48, 64, 48, 48, 48, 48, 64)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -64, 48, -64, -48, 48, -48, 48, 64, -48, 64)
9:8/0 = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 48, -64, 48, 48, -48, 48)
7:8/0 = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 48, -48, 48, 64, -48, 64)
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, -48, -64, 48, -64, 48, -48, 64, -48, 64, 48, 47.33333, 48, 48, 64, -48, 64, -48, 48, -64, 48, -64, -48)
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 48, -48, 48)
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -48, 47.33333, 48, -64, 48, -64, -48)
7:10/0 = 0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -64, 47.33333, 48, -48, 48, -48, -64)
5:10/0 = 0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -48, 48, 64, -48, 64, -48, -48)
6:11/0 = 0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, 48, -64, 48, -64, -48, 48, -48)
8:11/0 = 0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 48, -48, 48, -48, -48, 64, -48)
5:11/0 = 0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -48, 64, -48, 64, 48, -48, 48, -48, -64, 48, -64)
9:11/0 = 0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, 48, -64, 48, -64, -48, -48, -48, -48, -64, 48, -64)
9:10/0 = 0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, 64, -48, 64, -48, -48, 48, -48)
11:9/0 = 0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 64, -64, 64, 64)
11:8/0 = 0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 64, -48, 64, 64)
11:10/0 = 0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 64, -64, 64, 48)
12:9/0 = 0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64)
12:8/0 = 0
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, -48, -48, -48, -64, 64, -64, 64, 64)
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 64, -48, 64, 64)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, 64, -48, 64, 64)
14:7/0 = 0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, 48, -48, 48, 64)
13:8/0 = 0
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64)
13:9/0 = 0
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64)
13:10/0 = 0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64)
13:11/0 = 0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 48, -64, 48)
12:10/0 = 0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -64, 48, -64, -64, 64, -64, 64, 64, -48, 64)
12:11/0 = 0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 64, -64, 64, 48)
14:8/0 = 0
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 48, -64, 48, -48, 64, -48, 64, 64)
14:9/0 = 0
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64)
14:10/0 = 0
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 48, 48, 48, 48, 64, -64, 64)
14:11/0 = 0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 48, -64, 48)
15:9/0 = 0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 48, -64, 48, 64)
15:10/0 = 0
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 48, -64, 48)
15:8/0 = 0
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, 48, -48, 48, 64)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ekrk0"]
texture = ExtResource("2_5i20m")
texture_region_size = Vector2i(128, 128)
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
4:1/0 = 0
2:2/0 = 0
3:2/0 = 0
2:3/0 = 0
3:3/0 = 0
3:4/0 = 0
3:5/0 = 0
3:6/0 = 0
3:7/0 = 0
3:8/0 = 0
2:8/0 = 0
2:7/0 = 0
2:6/0 = 0
2:5/0 = 0
2:4/0 = 0
1:4/0 = 0
4:4/0 = 0
1:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
6:6/0 = 0
7:6/0 = 0
7:8/0 = 0
6:8/0 = 0
6:0/0 = 0
6:1/0 = 0
6:2/0 = 0
6:3/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
9:3/0 = 0
8:1/0 = 0
9:0/0 = 0
9:1/0 = 0
7:1/0 = 0
11:1/0 = 0
12:1/0 = 0
12:2/0 = 0
11:2/0 = 0
10:2/0 = 0
13:2/0 = 0
11:3/0 = 0
10:4/0 = 0
11:4/0 = 0
12:4/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
12:6/0 = 0
11:6/0 = 0
10:6/0 = 0
11:7/0 = 0
13:4/0 = 0
14:4/0 = 0
15:4/0 = 0
15:5/0 = 0
15:6/0 = 0
14:6/0 = 0
13:6/0 = 0
13:5/0 = 0
14:5/0 = 0
14:3/0 = 0
14:7/0 = 0
[resource]
tile_size = Vector2i(128, 128)
physics_layer_0/collision_layer = 4
physics_layer_0/collision_mask = 0
sources/3 = SubResource("TileSetAtlasSource_ekrk0")
sources/2 = SubResource("TileSetAtlasSource_i03by")