126 lines
2.9 KiB
GDScript
126 lines
2.9 KiB
GDScript
'''全局的相机管理器
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======= 外部调用函数 =======
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'''
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extends Node
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var _cached_player_camera: GlobalCamera
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var _cached_anchors: Array[CameraAnchor] = []
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var _current_anchor: CameraAnchor
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var _switch_tween: Tween
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## 玩家关卡内静态相机
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const PLAYER_CAMERA_SCENE:= preload("res://_shared/camera/PlayerStaticCamera.tscn")
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## 注册玩家相机
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func register_player_camera(owner: Node) -> GlobalCamera:
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if not _cached_player_camera:
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_cached_player_camera = PLAYER_CAMERA_SCENE.instantiate() as GlobalCamera
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if _cached_player_camera:
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owner.add_child(_cached_player_camera)
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return _cached_player_camera
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## 外部获取玩家全局相机
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func get_cached_camera() -> GlobalCamera:
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return _cached_player_camera
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## 注册一个相机锚点
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func register_anchor(anchor: CameraAnchor) -> void:
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if anchor in _cached_anchors:
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return
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_cached_anchors.append(anchor)
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anchor.on_priority_change.connect(on_anchor_priority_changed)
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_sort_anchors()
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_try_auto_switch()
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## 当相机锚点的权重改变时,向管理器触发事件
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func on_anchor_priority_changed(priority:int, anchor: CameraAnchor) -> void:
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if _current_anchor:
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if _current_anchor._priority < priority:
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_sort_anchors()
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_try_auto_switch()
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## 注销一个相机锚点
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func unregister_anchor(anchor: CameraAnchor) -> void:
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_cached_anchors.erase(anchor)
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if _current_anchor == anchor:
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_current_anchor = null
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_try_auto_switch()
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## 排序已有的锚点
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func _sort_anchors() -> void:
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_cached_anchors.sort_custom(func(a, b):
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return a._priority > b._priority
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)
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## 尝试自切换
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func _try_auto_switch() -> void:
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for a in _cached_anchors:
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if a.enabled:
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switch_anchor(a)
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_current_anchor = a
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return
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## 重置所有的Camera的_priority
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func reset_all_camera_priority() -> void:
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for a in _cached_anchors:
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a._priority = 0
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## 切换相机
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func switch_anchor(target_anchor: CameraAnchor) -> void:
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if target_anchor == null:
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return
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if target_anchor == _current_anchor:
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return
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if not is_instance_valid(_cached_player_camera):
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return
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# 中断旧 Tween
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if _switch_tween and _switch_tween.is_running():
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_switch_tween.kill()
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_switch_tween = null
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var camera := _cached_player_camera
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var blend_time : float = max(target_anchor.blend_time, 0.001)
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# 创建 Tween(关键:ignore time scale)
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_switch_tween = get_tree().create_tween()
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_switch_tween.set_ignore_time_scale(true)
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_switch_tween.set_trans(Tween.TRANS_SINE)
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_switch_tween.set_ease(Tween.EASE_OUT)
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# ===== 位置 =====
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_switch_tween.tween_property(
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camera,
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"global_position",
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target_anchor.global_position,
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blend_time
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)
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# ===== Zoom =====
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_switch_tween.tween_property(
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camera,
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"zoom",
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target_anchor.zoom,
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blend_time
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)
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# ===== Offset =====
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_switch_tween.tween_property(
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camera,
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"offset",
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target_anchor.offset,
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blend_time
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)
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# 完成回调
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_switch_tween.finished.connect(func():
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_current_anchor = target_anchor
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)
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_current_anchor = target_anchor
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