120 lines
2.8 KiB
GDScript
120 lines
2.8 KiB
GDScript
@tool
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extends EditorPlugin
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var inspector_plugins: Array[EditorInspectorPlugin] = []
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const AUTOLOAD_REED_SCENE_NAME: StringName = &"ReedSceneRegistry"
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const AUTOLOAD_REED_SCENE_PATH := "res://addons/reedscene/scene/SceneRegistry.gd"
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var main_screen: Control
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# ======================================================
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# 生命周期
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# ======================================================
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func _enter_tree() -> void:
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_load_mainscreen()
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_ensure_autoload()
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_register_inspectors()
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func _exit_tree() -> void:
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_unload_mainscreen()
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_remove_autoload()
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_unregister_inspectors()
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# ======================================================
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# Inspector Plugins
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# ======================================================
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func _register_inspectors() -> void:
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# Inspector 1:ActManager
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var act_inspector := preload(
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"res://addons/reedscene/act/ActManagerInspector.gd"
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).new()
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add_inspector_plugin(act_inspector)
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inspector_plugins.append(act_inspector)
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# Inspector 2:ReedSceneID
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var scene_id_inspector := preload(
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"res://addons/reedscene/scene/ReedSceneIDInspector.gd"
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).new()
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add_inspector_plugin(scene_id_inspector)
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inspector_plugins.append(scene_id_inspector)
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func _unregister_inspectors() -> void:
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for plugin in inspector_plugins:
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remove_inspector_plugin(plugin)
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inspector_plugins.clear()
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# ======================================================
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# Autoload
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# ======================================================
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func _ensure_autoload() -> void:
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var key := "autoload/%s" % AUTOLOAD_REED_SCENE_NAME
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if not ProjectSettings.has_setting(key):
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add_autoload_singleton(
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AUTOLOAD_REED_SCENE_NAME,
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AUTOLOAD_REED_SCENE_PATH
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)
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func _remove_autoload() -> void:
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var key := "autoload/%s" % AUTOLOAD_REED_SCENE_NAME
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if ProjectSettings.has_setting(key):
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remove_autoload_singleton(AUTOLOAD_REED_SCENE_NAME)
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# ======================================================
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# Main Screen
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# ======================================================
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func _load_mainscreen() -> void:
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main_screen = preload(
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"res://addons/reedscene/dock/SceneIDMainPanel.tscn"
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).instantiate()
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EditorInterface.get_editor_main_screen().add_child(main_screen)
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main_screen.visible = false
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func _unload_mainscreen() -> void:
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if main_screen:
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main_screen.queue_free()
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main_screen = null
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func _has_main_screen() -> bool:
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return true
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func _make_visible(visible: bool) -> void:
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if not main_screen:
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return
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main_screen.visible = visible
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if visible and main_screen.has_method("on_activated"):
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main_screen.on_activated()
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# ======================================================
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# Meta
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# ======================================================
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func _get_plugin_name() -> String:
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return "Reed Scene"
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func _get_plugin_icon() -> Texture2D:
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return EditorInterface.get_editor_theme().get_icon(
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"Node",
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"EditorIcons"
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)
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