godot-plateformer/addons/reedfx/sfx/SFXSignalBinding.gd

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extends Resource
class_name SFXSignalBinding
@export var target_node: NodePath
@export var signal_name: StringName
@export var audio_stream: AudioStream
## VFX 播放位置来源
enum SpawnSpace {
##如果是跟随Target不需要额外的参数
GLOBAL,
##如果是直接Spawn在World需要提供一个额外的全局坐标
WORLD_POSITION
}
@export var spawn_space := SpawnSpace.GLOBAL
@export var offset := Vector2.ZERO
@export var debug_print:= false
## 音效参数
@export var volume_db: float = 0.0
@export var pitch_scale: float = 1.0
@export var autoplay: bool = true
func get_debug_message() -> String:
var target_str = "UnknownTarget" if target_node.is_empty() else str(target_node)
var signal_str = "UnknownSignal" if signal_name.is_empty() else str(signal_name)
return "[SFX] Played triggered by signal \"%s\" on node \"%s\"" % [signal_str, target_str]