godot-plateformer/_ui/main_menu/main_menu.tscn

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[gd_scene load_steps=2 format=3 uid="uid://b4ojkr2fq8xjm"]
[ext_resource type="Texture2D" uid="uid://c673bap4b12fx" path="res://icon.svg" id="1_j8fyu"]
[node name="MainMenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_j8fyu")
[node name="MC_Title" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="L_Title" type="Label" parent="MC_Title"]
layout_mode = 2
text = "游戏名称"
[node name="MC_Options" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer" type="VBoxContainer" parent="MC_Options"]
layout_mode = 2
[node name="B_Start" type="Button" parent="MC_Options/VBoxContainer"]
layout_mode = 2
text = "Start"
[node name="B_Continue" type="Button" parent="MC_Options/VBoxContainer"]
layout_mode = 2
text = "Continue
"
[node name="B_Option" type="Button" parent="MC_Options/VBoxContainer"]
layout_mode = 2
text = "Option"
[node name="B_Exit" type="Button" parent="MC_Options/VBoxContainer"]
layout_mode = 2
text = "Exit"