godot-plateformer/_player/states/player_hsm.gd

17 lines
337 B
GDScript

extends LimboHSM
@onready var normal_state: LimboHSM = %Normal
@onready var dead_state: LimboState = %Dead
func _setup() -> void:
_init_trans()
func _ready() -> void:
await owner.ready
self.initialize(self.owner)
self.set_active(true)
func _init_trans() -> void:
self.add_transition(normal_state,dead_state,&"try_enter_dead")