18 lines
647 B
GDScript
18 lines
647 B
GDScript
class_name Ghost extends CharacterBody2D
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var _last_frame_direction : Vector2 = Vector2(1.0,0)
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func _physics_process(delta: float) -> void:
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#优先让移动的方向等于上一帧的方向,防止出现Zero的情况,上一帧移动方向的默认值是水平向右的
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var h = Input.get_axis(&"move_left",&"move_right")
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var v = Input.get_axis(&"move_down",&"move_up")
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var _current_frame_direction = Vector2(h,v).normalized()
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#只有在输入存在的情况下,我们才更新上一帧的方向
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if _current_frame_direction != Vector2.ZERO:
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_last_frame_direction = _current_frame_direction
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var move_dir = _last_frame_direction
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