31 lines
885 B
GDScript
31 lines
885 B
GDScript
extends Resource
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class_name SFXSignalBinding
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@export var target_node: NodePath
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@export var signal_name: StringName
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@export var audio_stream: AudioStream
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## VFX 播放位置来源
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enum SpawnSpace {
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##如果是跟随Target,不需要额外的参数
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GLOBAL,
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##如果是直接Spawn在World,需要提供一个额外的全局坐标
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WORLD_POSITION
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}
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@export var spawn_space := SpawnSpace.GLOBAL
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@export var offset := Vector2.ZERO
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@export var debug_print:= false
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## 音效参数
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@export var volume_db: float = 0.0
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@export var pitch_scale: float = 1.0
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@export var autoplay: bool = true
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func get_debug_message() -> String:
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var target_str = "UnknownTarget" if target_node.is_empty() else str(target_node)
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var signal_str = "UnknownSignal" if signal_name.is_empty() else str(signal_name)
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return "[SFX] Played triggered by signal \"%s\" on node \"%s\"" % [signal_str, target_str]
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