godot-plateformer/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PhantomAgnes"
run/main_scene="uid://3vc8ojbiyy5w"
config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
CameraSystem="*res://_shared/camera/CameraSystem.tscn"
GlobalEvent="*res://_shared/global_event.gd"
ReedVFX="*res://addons/reedfx/vfx/ReedVFXSystem.tscn"
ReedSceneRegistry="*res://addons/reedscene/scene/SceneRegistry.gd"
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="canvas_items"
[editor_plugins]
enabled=PackedStringArray("res://addons/reedcomponent/plugin.cfg", "res://addons/reedfx/plugin.cfg", "res://addons/reedinput/plugin.cfg", "res://addons/reedscene/plugin.cfg")
[file_customization]
folder_colors={
"res://_shared/": "pink"
}
[global_group]
ROOM="房间分组其下存在所有的Room"
PLAYER="玩家分组,其下只存在玩家控制器"
GRAPABLE=""
PLAYER_RESPAWN="所有的PlayerRespawnPoint的绑定Group"
ROCK_BREAK="Can break fragile rock."
[input]
move_right={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
]
}
move_left={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
]
}
move_down={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"location":0,"echo":false,"script":null)
]
}
climb={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move={
"deadzone": 0.2,
"events": []
}
grap_hook={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":75,"key_label":0,"unicode":107,"location":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_2="Player"
2d_physics/layer_3="Environment"
2d_physics/layer_4="Damage"
2d_physics/layer_5="Collectable"
2d_physics/layer_6="OneWayPlateform"