27 lines
772 B
GDScript
27 lines
772 B
GDScript
extends Resource
|
||
class_name VFXSignalBinding
|
||
|
||
@export var target_node: NodePath
|
||
@export var signal_name: StringName
|
||
|
||
@export var vfx_scene: PackedScene
|
||
|
||
## VFX 播放位置来源
|
||
enum SpawnSpace {
|
||
|
||
##如果是跟随Target,不需要额外的参数
|
||
TARGET_NODE,
|
||
|
||
##如果是直接Spawn在World,需要提供一个额外的全局坐标
|
||
WORLD_POSITION
|
||
}
|
||
|
||
@export var spawn_space := SpawnSpace.TARGET_NODE
|
||
@export var offset := Vector2.ZERO
|
||
@export var debug_print:= false
|
||
|
||
func get_debug_message() -> String:
|
||
var target_str = "UnknownTarget" if target_node.is_empty() else str(target_node)
|
||
var signal_str = "UnknownSignal" if signal_name.is_empty() else str(signal_name)
|
||
return "[VFX] Spawned triggered by signal \"%s\" on node \"%s\"" % [signal_str, target_str]
|