188 lines
3.8 KiB
GDScript
188 lines
3.8 KiB
GDScript
@tool
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extends Node
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class_name CameraPointer
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const _CONSTANTS := preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
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var _camera: Camera2D
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var _editor_valid := false
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var _runtime_registered := false
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var _warned := false
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var _final_offset := Vector2.ZERO
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var _final_position: Vector2
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var _final_zoom := Vector2.ONE
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var _pos_dirty := false
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var _offset_dirty := false
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var _zoom_dirty := false
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func _enter_tree() -> void:
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if Engine.is_editor_hint():
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call_deferred("_editor_verify")
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func _exit_tree() -> void:
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if Engine.is_editor_hint():
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return
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_request_unregister()
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func _process(delta: float) -> void:
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if Engine.is_editor_hint():
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return
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if not _camera:
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return
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_reset_dirty_flags()
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_update_final_position()
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_update_camera_offset()
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_update_camera_zoom()
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_apply_camera_config()
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func _reset_dirty_flags() -> void:
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_pos_dirty = false
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_offset_dirty = false
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_zoom_dirty = false
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func _update_final_position():
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for child in get_children():
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if child is CameraToolBasic \
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and child.enabled \
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and child.affect_position \
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and child.has_base_position():
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_final_position = child.get_base_position()
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_pos_dirty = true
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return
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# fallback
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_final_position = _camera.global_position
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func _update_camera_offset():
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var offset := Vector2.ZERO
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var used := false
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for child in get_children():
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if child is CameraToolBasic \
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and child.enabled \
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and child.affect_offset \
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and child.has_camera_offset():
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offset += child.get_camera_offset()
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used = true
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_final_offset = offset
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_offset_dirty = used
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func _update_camera_zoom():
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for child in get_children():
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if child is CameraToolBasic \
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and child.enabled \
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and child.affect_zoom \
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and child.has_camera_zoom():
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_final_zoom = child.get_camera_zoom()
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_zoom_dirty = true
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return
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# fallback
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_final_zoom = _camera.zoom
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func _apply_camera_config():
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if _pos_dirty:
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_camera.global_position = _final_position
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if _offset_dirty:
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_camera.offset = _final_offset
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if _zoom_dirty:
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_camera.zoom = _final_zoom
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func _notification(what: int) -> void:
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if not Engine.is_editor_hint():
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return
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match what:
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NOTIFICATION_PARENTED, NOTIFICATION_UNPARENTED:
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#print("重設parent")
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call_deferred("_editor_verify")
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## 編輯器層面的通過性驗證
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func _editor_verify() -> void:
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_camera = _find_camera()
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_editor_valid = _camera != null
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#print(_editor_valid)
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if not _editor_valid:
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_emit_config_warning()
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else:
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_warned = false
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func _ready() -> void:
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if Engine.is_editor_hint():
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return
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_camera = _find_camera()
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if not _camera:
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return
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_request_register()
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func _find_camera() -> Camera2D:
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var p := get_parent()
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return p as Camera2D if p is Camera2D else null
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func _request_register() -> void:
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var sys := Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
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if not sys:
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return
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_runtime_registered = sys.request_register_pointer(self)
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func _request_unregister() -> void:
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if not _runtime_registered:
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return
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var sys := Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
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if sys:
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sys.request_unregister_pointer(self)
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_runtime_registered = false
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func _emit_config_warning() -> void:
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if not Engine.is_editor_hint():
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return
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if _warned:
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return
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push_warning(
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"[CameraPointer] Invalid configuration: parent node must be Camera2D. "
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+ "Current parent: %s" % (get_parent() if get_parent() else "null")
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)
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_warned = true
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## =========================
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## Public API
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## =========================
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##获取相机
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func get_camera() -> Camera2D:
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return _camera
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##获取特定工具
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func get_tool(tool_class: Script) -> Node:
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for c in get_children():
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if c.get_script() == tool_class:
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return c
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return null
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##获取所有工具
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func get_tools() -> Array[CameraToolBasic]:
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var out: Array[CameraToolBasic] = []
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for c in get_children():
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if c is CameraToolBasic:
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out.append(c)
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return out
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