godot-plateformer/_tileset/pure_tile_set.tres

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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bt25n4i5s2bkj"]
[ext_resource type="Texture2D" uid="uid://dnrvktjrinxon" path="res://_asset/tile/pure_color_tile.png" id="1_62l84"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwfln"]
texture = ExtResource("1_62l84")
texture_region_size = Vector2i(128, 128)
1:1/0 = 0
2:1/0 = 0
3:1/0 = 0
3:2/0 = 0
3:3/0 = 0
2:3/0 = 0
1:3/0 = 0
1:2/0 = 0
5:1/0 = 0
6:1/0 = 0
7:1/0 = 0
7:2/0 = 0
7:3/0 = 0
6:3/0 = 0
5:3/0 = 0
5:2/0 = 0
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
9:1/0 = 0
11:1/0 = 0
12:1/0 = 0
13:1/0 = 0
9:3/0 = 0
9:4/0 = 0
9:5/0 = 0
5:7/0 = 0
6:7/0 = 0
5:8/0 = 0
8:7/0 = 0
9:7/0 = 0
9:8/0 = 0
7:8/0 = 0
7:9/0 = 0
7:10/0 = 0
6:9/0 = 0
8:9/0 = 0
5:10/0 = 0
5:11/0 = 0
6:11/0 = 0
8:11/0 = 0
9:11/0 = 0
9:10/0 = 0
[resource]
tile_size = Vector2i(128, 128)
physics_layer_0/collision_layer = 4
physics_layer_0/collision_mask = 0
sources/1 = SubResource("TileSetAtlasSource_jwfln")