godot-plateformer/_camera/camera_test.gd

9 lines
312 B
GDScript

extends Camera2D
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
$CameraPointer/ReedCameraShakeController.play_shake(preload("res://addons/reedcamera/_example/test_shake.tres"))
#elif event.is_action_pressed("ui_right"):
#self.global_position += Vector2(100,0)