237 lines
6.0 KiB
GDScript
237 lines
6.0 KiB
GDScript
#@icon("")
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@tool
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class_name ActManager extends Node
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##ActManager里记录了一系列的ActID和对应的Act,主要用来同步场景的Act,比如,我们现在使用ActID = 0的Act,那么就会让所有的Act的状态重置回到ActID = 0的Act的状态
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@export var prop_state_map: Dictionary[int, Act] = {}
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##用于生成一个基础的Act的工具按钮
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@export_tool_button("Generate Default Act")
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var _gen_default_act: Callable = Callable(self, "_editor_generate_default_act")
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##用于生成一个Empty的工具按钮
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@export_tool_button("Generate Empty Act")
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var _gen_empty_act: Callable = Callable(self, "_editor_generate_empty_act")
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##是否要输出报错信息
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@export var debug_log: bool = false
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##关卡的初始Act,默认Clamp到Act的数量,防止出现错误,此处的-1是用来占位的,如果是 -1,意味着不修改,使用const的Id,即0
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@export var init_act_id: int = -1:
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set(value):
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var max_index := max(prop_state_map.size() - 1, 0)
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init_act_id = clamp(value, 0, max_index)
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## ====================
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## Private Field
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## ====================
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var _current_act: Act = null
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var _current_act_id: int = -1
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const DEFAULT_ACT_ID:int = 0
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signal act_changed(from_act_id: int, to_act_id: int)
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func _ready() -> void:
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pass
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##通过ID切换act
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## 如果trans overwrite = 0,则使用act上自己配置的use trans
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## 如果trans overwrite = 1,则全部禁用use trans
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## 如果trans overwrite = 2,则全部开启use trans,注意,如果没有trans,则还是正常的切换
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func switch_act_with_id(act_id: int,trans_overwrite: int = 0) -> void:
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if not prop_state_map.has(act_id):
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push_warning("[ActManager] Act id not found: %d" % act_id)
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return
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var act := prop_state_map[act_id]
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_switch_act_internal(act, act_id,trans_overwrite)
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##内部通过ID和Act来切换状态
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func _switch_act_internal(act: Act, act_id: int, trans_overwrite: int = 0) -> void:
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if act == null:
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return
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var from_id := _current_act_id
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_current_act = act
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_current_act_id = act_id
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for pid in act.prop_state_map.keys():
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var single := act.prop_state_map[pid]
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if single == null:
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continue
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var prop := _find_prop_by_id(pid)
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if prop == null:
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continue
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var use_trans: bool = false
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match trans_overwrite:
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0: use_trans = single.use_trans
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1: use_trans = false
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2: use_trans = true
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prop.change_state(single.state_id, use_trans)
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emit_signal("act_changed", from_id, act_id)
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##用来扫描prop
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func _scan_scene_for_props(scene_root: Node) -> Dictionary:
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var result := {}
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if scene_root == null:
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return result
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_scan_node_recursive(scene_root, result)
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return result
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##递归扫描
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func _scan_node_recursive(node: Node, out: Dictionary) -> void:
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if node is PropComponent:
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var prop := node as PropComponent
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if out.has(prop.prop_id):
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push_warning(
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"[ActManagerInspector] Duplicate prop_id: %d (%s)"
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% [prop.prop_id, node.get_path()]
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)
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else:
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out[prop.prop_id] = {
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"node": prop,
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"path": node.get_path()
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}
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for child in node.get_children():
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_scan_node_recursive(child, out)
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##生成一个默认的Act
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func _editor_generate_default_act() -> void:
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if not Engine.is_editor_hint():
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return
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var scene := _get_owner_scene()
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if scene == null:
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_editor_popup(
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"ActManager must be a child of ReedScene.",
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"Generate Default Act - Failed"
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)
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return
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var props_root := scene.get_props_root()
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if props_root == null:
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_editor_popup(
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"Props root not found:\n%s" % scene.props_root_path,
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"Generate Default Act - Failed"
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)
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return
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var act := Act.new()
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act.prop_state_map.clear()
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var count := 0
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for prop_node in props_root.get_children():
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if not prop_node is Node:
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continue
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var prop_comp := _find_prop_component_top(prop_node)
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if prop_comp == null:
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continue
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var pid := prop_comp.prop_id
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var init_state := prop_comp.initial_state_id
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var single := SingleAct.new()
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single.state_id = init_state
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act.prop_state_map[pid] = single
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count += 1
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prop_state_map[0] = act
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notify_property_list_changed()
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_editor_popup(
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"Default Act generated successfully.\n\nProp count: %d\nAct ID: 0" % count,
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"Generate Default Act - Success"
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)
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if debug_log:
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print("[ActManager][Editor] Generated Default Act with", count, "props.")
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##生成一个空的Act
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func _editor_generate_empty_act() -> void:
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if not Engine.is_editor_hint():
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return
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var act := Act.new()
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act.prop_state_map.clear() # 明确强调“空 Act”
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var act_id := _find_next_free_act_id()
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prop_state_map[act_id] = act
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notify_property_list_changed()
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_editor_popup(
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"Empty Act generated successfully.\n\nAct ID: %d\nProp count: 0" % act_id,
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"Generate Empty Act - Success"
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)
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if debug_log:
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print("[ActManager][Editor] Generated EMPTY Act with id =", act_id)
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## ==============================
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## 工具函数
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## ==============================
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func _editor_popup(message: String, title: String = "ActManager") -> void:
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if not Engine.is_editor_hint():
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return
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var dialog := AcceptDialog.new()
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dialog.title = title
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dialog.dialog_text = message
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get_tree().root.add_child(dialog)
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dialog.popup_centered()
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##找到场景scene节点
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func _get_owner_scene() -> ReedScene:
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var p := get_parent()
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if p is ReedScene:
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return p as ReedScene
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return null
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##找到PropComp
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func _find_prop_component_top(prop: Node) -> PropComponent:
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for child in prop.get_children():
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if child is PropComponent:
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return child as PropComponent
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return null
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##找到最近的空位ActID
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func _find_next_free_act_id() -> int:
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var id := 0
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while prop_state_map.has(id):
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id += 1
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return id
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##通过ID寻找Prop
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func _find_prop_by_id(prop_id: int) -> PropComponent:
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var scene := _get_owner_scene()
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if scene == null:
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return null
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var props_root := scene.get_props_root()
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if props_root == null:
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return null
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return _find_prop_recursive(props_root, prop_id)
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##递归的寻找Prop
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func _find_prop_recursive(node: Node, prop_id: int) -> PropComponent:
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if node is PropComponent and node.prop_id == prop_id:
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return node as PropComponent
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for child in node.get_children():
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var r := _find_prop_recursive(child, prop_id)
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if r != null:
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return r
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return null
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