26 lines
719 B
GDScript
26 lines
719 B
GDScript
extends Node2D
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func _ready() -> void:
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#$L0_S0.switch_act_by_id(1)
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$L1_S1.switch_act_by_id(1)
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#$L1_S2.switch_act_by_id(1)
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#$L1_S3.switch_act_by_id(1)
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#$L1_S4.switch_act_by_id(1)
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#$L1_S5.switch_act_by_id(1)
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#$L1_S6.switch_act_by_id(1)
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#$L1_S7.switch_act_by_id(1)
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#$L1_S8.switch_act_by_id(1)
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#$L1_S9.switch_act_by_id(1)
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#$L1_S10.switch_act_by_id(1)
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#$L1_S10_R1.switch_act_by_id(1)
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#$L1_S10_R2.switch_act_by_id(1)
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#$L1_S10_R3.switch_act_by_id(1)
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#$L1_S10_R4.switch_act_by_id(1)
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#$L1_S10_L1.switch_act_by_id(1)
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#$L1_S10_L2.switch_act_by_id(1)
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#$L1_S10_L3.switch_act_by_id(1)
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GlobalEvent.player_follow_camera()
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await get_tree().process_frame
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get_tree().call_group(&"PLAYER_RESPAWN",&"respawn_avatar")
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