[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://bt25n4i5s2bkj"] [ext_resource type="Texture2D" uid="uid://ntm66vo10u2q" path="res://_asset/ksw/tile/tile.png" id="1_jwfln"] [ext_resource type="Texture2D" uid="uid://cchtbbig85jcm" path="res://_asset/ksw/tile/tile02.png" id="2_5i20m"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_i03by"] texture = ExtResource("1_jwfln") texture_region_size = Vector2i(128, 128) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 48, 48, 48, 48, 64, -48, 64) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 64, -48, 64, 48, -64, 48) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 48, -48, 48, 64, -48, 64, -48, 48, -64, 48) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 48, -64, 48, 64, -48, 64) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 48, -64, 48, 48, -64, 48, -64, -48, -48, -48) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -48, 64, 48, -64, 48, -64, -48) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, -48, 64, 48, -48, 48, -48, -64, 48, -64, 48, -48) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 48, -64, 48, 64) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 64, -48, 64, 64, -64, 64) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 64, -64, 64, 64, -48, 64) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 64, -48, 64) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 48, -64, 48) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 64, -64, 64, 48, -48, 48) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 48, -64, 48) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 64, -64, 64) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 48, -48, 48, 64, -64, 64) 9:1/0 = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 48, -48, 48, 48, -48, 48) 11:1/0 = 0 11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 48, -48, 48) 12:1/0 = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 64, -48, 64, 48, -64, 48) 13:1/0 = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -48, 48, -48, 48, 48, -64, 48) 9:3/0 = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64) 9:4/0 = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 48, -64, 48, 64) 9:5/0 = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -64, 48, -64, -48, 64, -48, 64, 48, 48, 48, 48, 64, -48, 64) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, -48, -48, -48, -64, 48, -64, 48, -48, 64, -48, 64, 48) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48) 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64) 1:9/0 = 0 1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 48, -64, 48, -48, 64, -48, 64, 48, 48, 48, 48, 64) 1:10/0 = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48) 2:9/0 = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48) 3:9/0 = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48) 4:8/0 = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 48, -48, 48, 64) 4:9/0 = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, 48, -64, 48, -64, -48, -48, -48, -48, -64, 48, -64, 48, 64) 4:10/0 = 0 4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48) 5:8/0 = 0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 48, -64, 48, 48) 5:7/0 = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 64, -48, 64, 48, 48, 48, 48, 64) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 48, -64, -48, 48, -48, 48, 48) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -48, 64, -48, 64, 48) 9:7/0 = 0 9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -64, 48, -64, -48, 48, -48, 48, 64, -48, 64) 9:8/0 = 0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -64, 48, -64, 48, 48, -48, 48) 7:8/0 = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 48, -48, 48, 64, -48, 64) 7:9/0 = 0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, -48, -64, 48, -64, 48, -48, 64, -48, 64, 48, 47.33333, 48, 48, 64, -48, 64, -48, 48, -64, 48, -64, -48) 6:9/0 = 0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, -48, 64, -48, 64, 48, -48, 48) 8:9/0 = 0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -48, 47.33333, 48, -64, 48, -64, -48) 7:10/0 = 0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -64, 47.33333, 48, -48, 48, -48, -64) 5:10/0 = 0 5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -48, 48, 64, -48, 64, -48, -48) 6:11/0 = 0 6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, 48, -64, 48, -64, -48, 48, -48) 8:11/0 = 0 8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(64, 48, -48, 48, -48, -48, 64, -48) 5:11/0 = 0 5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, -48, 64, -48, 64, 48, -48, 48, -48, -64, 48, -64) 9:11/0 = 0 9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, 48, -64, 48, -64, -48, -48, -48, -48, -64, 48, -64) 9:10/0 = 0 9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(48, 64, -48, 64, -48, -48, 48, -48) 11:9/0 = 0 11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -64, 64, -64, 64, 64) 11:8/0 = 0 11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 64, -48, 64, 64) 11:10/0 = 0 11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 64, -64, 64, 48) 12:9/0 = 0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64) 12:8/0 = 0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, -48, -48, -48, -64, 64, -64, 64, 64) 12:7/0 = 0 12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 64, -48, -48, 64, -48, 64, 64) 13:7/0 = 0 13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, 64, -48, 64, 64) 14:7/0 = 0 14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, 48, -48, 48, 64) 13:8/0 = 0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64) 13:9/0 = 0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64) 13:10/0 = 0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64) 13:11/0 = 0 13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 48, -64, 48) 12:10/0 = 0 12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -64, 48, -64, -64, 64, -64, 64, 64, -48, 64) 12:11/0 = 0 12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 48, -48, -64, 64, -64, 64, 48) 14:8/0 = 0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 48, -64, 48, -48, 64, -48, 64, 64) 14:9/0 = 0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 64, -64, 64, 64) 14:10/0 = 0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 48, 48, 48, 48, 64, -64, 64) 14:11/0 = 0 14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 48, -64, 48) 15:9/0 = 0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -64, 48, -64, 48, 64) 15:10/0 = 0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 48, -64, 48, 48, -64, 48) 15:8/0 = 0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, 64, -64, -48, 48, -48, 48, 64) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ekrk0"] texture = ExtResource("2_5i20m") texture_region_size = Vector2i(128, 128) 1:1/0 = 0 2:1/0 = 0 3:1/0 = 0 4:1/0 = 0 2:2/0 = 0 3:2/0 = 0 2:3/0 = 0 3:3/0 = 0 3:4/0 = 0 3:5/0 = 0 3:6/0 = 0 3:7/0 = 0 3:8/0 = 0 2:8/0 = 0 2:7/0 = 0 2:6/0 = 0 2:5/0 = 0 2:4/0 = 0 1:4/0 = 0 4:4/0 = 0 1:7/0 = 0 4:7/0 = 0 5:7/0 = 0 6:7/0 = 0 7:7/0 = 0 8:7/0 = 0 6:6/0 = 0 7:6/0 = 0 7:8/0 = 0 6:8/0 = 0 6:0/0 = 0 6:1/0 = 0 6:2/0 = 0 6:3/0 = 0 7:2/0 = 0 8:2/0 = 0 9:2/0 = 0 9:3/0 = 0 8:1/0 = 0 9:0/0 = 0 9:1/0 = 0 7:1/0 = 0 11:1/0 = 0 12:1/0 = 0 12:2/0 = 0 11:2/0 = 0 10:2/0 = 0 13:2/0 = 0 11:3/0 = 0 10:4/0 = 0 11:4/0 = 0 12:4/0 = 0 10:5/0 = 0 11:5/0 = 0 12:5/0 = 0 12:6/0 = 0 11:6/0 = 0 10:6/0 = 0 11:7/0 = 0 13:4/0 = 0 14:4/0 = 0 15:4/0 = 0 15:5/0 = 0 15:6/0 = 0 14:6/0 = 0 13:6/0 = 0 13:5/0 = 0 14:5/0 = 0 14:3/0 = 0 14:7/0 = 0 [resource] tile_size = Vector2i(128, 128) physics_layer_0/collision_layer = 4 physics_layer_0/collision_mask = 0 sources/3 = SubResource("TileSetAtlasSource_ekrk0") sources/2 = SubResource("TileSetAtlasSource_i03by")