[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://doepkfp83k0lb"] [ext_resource type="Texture2D" uid="uid://doxhsab56pe50" path="res://_asset/all.png" id="1_26tvm"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s5wqu"] texture = ExtResource("1_26tvm") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-4.0629244, -0.39638233, 0.19819069, 8, 3.7656364, -0.297287, 6.044838, 8, -6.1439342, 8) 0:1/0 = 0 1:1/0 = 0 0:2/0 = 0 1:2/0 = 0 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3.0719662, -8, -2.9728708) 2:0/0/physics_layer_0/polygon_0/one_way = true 2:0/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3.0719662, -8, -3.0719662) 2:0/0/physics_layer_2/polygon_0/one_way = true 2:1/0 = 0 2:2/0 = 0 [resource] physics_layer_0/collision_layer = 4 physics_layer_0/collision_mask = 0 physics_layer_1/collision_layer = 8 physics_layer_1/collision_mask = 0 physics_layer_2/collision_layer = 32 physics_layer_2/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_s5wqu")