extends Camera2D func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("ui_accept"): $CameraPointer/ReedCameraShakeController.play_shake(preload("res://addons/reedcamera/_example/test_shake.tres")) #elif event.is_action_pressed("ui_right"): #self.global_position += Vector2(100,0)