[gd_scene load_steps=8 format=3 uid="uid://cr372ml2gqjrw"] [ext_resource type="Script" uid="uid://b7e4wue7oegre" path="res://_player/ghost/ghost.gd" id="1_4fcft"] [ext_resource type="Texture2D" uid="uid://blmcygf06lxay" path="res://_asset/brackeys_platformer_assets/sprites/coin.png" id="1_jujku"] [ext_resource type="Script" uid="uid://bvlda3myvuoy3" path="res://_player/ghost/ghost_locomotion.gd" id="2_23gor"] [sub_resource type="CircleShape2D" id="CircleShape2D_xwnqk"] radius = 6.0 [sub_resource type="Animation" id="Animation_23gor"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_jujku"] resource_name = "idle" length = 1.5000125 loop_mode = 1 step = 0.125 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5, 0.625, 0.75, 0.875, 1, 1.125, 1.25, 1.375), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_s1rgc"] _data = { &"RESET": SubResource("Animation_23gor"), &"idle": SubResource("Animation_jujku") } [node name="Ghost" type="CharacterBody2D"] texture_filter = 1 script = ExtResource("1_4fcft") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_xwnqk") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_jujku") hframes = 12 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_s1rgc") } [node name="GhostLocomotion" type="Node" parent="."] script = ExtResource("2_23gor") should_post_process = true should_apply_gravity = false