extends Node signal player_dead(player: Player) var _cached_player_controller: PlayerController var _cached_player: Player ## player controller進入tree會注冊自己到Global func register_player_controller(pc: PlayerController) -> PlayerController: if not pc: return null _cached_player_controller = pc return _cached_player_controller ## player進入tree會注冊自己到Global func register_player(player: Player) -> Player: if not player: return null _cached_player = player return _cached_player ## 外部快速获取Player func get_player() -> Player: return _cached_player ## 外部快速获取Player Controller func get_player_controller() -> PlayerController: return _cached_player_controller ## 外部用于监听Player死亡 func boradcast_player_dead_event(player:Player) -> void: player_dead.emit(player)