extends Node2D func _ready() -> void: $L0_S0.switch_act_by_id(1) #$L1_S1.switch_act_by_id(1) #$L1_S2.switch_act_by_id(1) #$L1_S3.switch_act_by_id(1) #$L1_S4.switch_act_by_id(1) #$L1_S5.switch_act_by_id(1) #$L1_S6.switch_act_by_id(1) #$L1_S7.switch_act_by_id(1) #$L1_S8.switch_act_by_id(1) #$L1_S9.switch_act_by_id(1) await get_tree().process_frame get_tree().call_group(&"PLAYER_RESPAWN",&"respawn_avatar")