extends Node2D @onready var act_manager: ActManager = $ReedScene/ActManager var s := 1 func _unhandled_input(event: InputEvent) -> void: if act_manager == null: return if event.is_action_pressed("ui_right"): s = clampi(s+1,0,2) act_manager.switch_act_with_id(s) elif event.is_action_pressed("ui_left"): s = clampi(s-1,0,2) act_manager.switch_act_with_id(s) elif event.is_action_pressed("ui_up"): act_manager.switch_act_with_id(3) elif event.is_action_pressed("ui_down"): act_manager.switch_act_with_id(4)