extends Node var current_room_id: int = 0 var defalut_room_id: int = 10001 signal room_changed(room_id: int) func _ready() -> void: init_room() ##更新房间id func update_current_room_id(room_id: int) -> bool: if room_id == current_room_id: return false reset_all_room_camera_property() current_room_id = room_id room_changed.emit(room_id) return true ##重置所有房间的room property func reset_all_room_camera_property() -> void: get_tree().call_group(&"ROOM",&"reset_priority") ##初始化相机房间 func init_room() -> void: for r in get_tree().get_nodes_in_group(&"ROOM"): if r._room_id == defalut_room_id: if r.is_node_ready(): update_current_room_id(defalut_room_id) break else: await r.ready update_current_room_id(defalut_room_id) break