extends LimboHSM @onready var root: Normal = %Normal func _setup() -> void: self.add_transition(root.hook_shooting_state,root.grapping_state,root.hook_shooting_state.EVENT_FINISHED) func _enter() -> void: get_root().blackboard.set_var(&"is_hooking",true) ##BB里锁住Dash状态 func _exit() -> void: get_root().blackboard.set_var(&"is_hooking",false) ##BB里锁住Dash状态 agent.locomotion_comp.enable_movement()