extends LimboState ##跳輸入缓存时间 @export var jump_grace_time: float = .14 var jump_grace_timer: float func _setup() -> void: self.add_event_handler(&"trigger_jump",_handler_trigger_jump) func _enter() -> void: jump_grace_timer = jump_grace_time func _update(delta: float) -> void: if jump_grace_timer > 0: jump_grace_timer -= delta var move_direction = Input.get_axis(&"move_left",&"move_right") as float agent.locomotion_comp.add_movement_input(move_direction) if move_direction == 0.0: get_root().dispatch(self.EVENT_FINISHED) return func _handler_trigger_jump() -> bool: if not get_root().blackboard.get_var(&"is_jumping",false): if jump_grace_timer > 0: get_root().dispatch(&"air_to_jump") return false