extends Node2D func _ready() -> void: #$L0_S0.switch_act_by_id(1) $L1_S1.switch_act_by_id(1) #$L1_S2.switch_act_by_id(1) #$L1_S3.switch_act_by_id(1) #$L1_S4.switch_act_by_id(1) #$L1_S5.switch_act_by_id(1) #$L1_S6.switch_act_by_id(1) #$L1_S7.switch_act_by_id(1) get_tree().call_group(&"PLAYER_RESPAWN",&"respawn_avatar")