extends LimboHSM @onready var root: Normal = %Normal @export var jump_grace_time: float = .13 var _jump_grace_timer: float func _setup() -> void: self.add_transition( root.hook_shooting_state, root.grapping_state, root.hook_shooting_state.EVENT_FINISHED, _can_enter_grapping_state ) self.add_event_handler(&"trigger_jump",_handle_trigger_jump) func _enter() -> void: _jump_grace_timer = 0 get_root().blackboard.set_var(&"is_hooking",true) ##BB里锁住Dash状态 func _update(delta: float) -> void: if _jump_grace_timer > 0: _jump_grace_timer -= delta func _exit() -> void: get_root().blackboard.set_var(&"is_hooking",false) ##BB里锁住Dash状态 agent.locomotion_comp.enable_movement() func _handle_trigger_jump() -> bool: _jump_grace_timer = jump_grace_time return false func _can_enter_grapping_state() -> bool: return agent.spawn_hook_comp.has_hook_anchor()