@abstract class_name ComponentBase extends Node @export_category("Component Base Setting") @export var component_owner : Node ##改变量用来控制组件是否启用 @export var is_active : bool = true: set(value): set_physics_process(value) set_process(value) is_active = value func _ready() -> void: if not component_owner: component_owner = owner #组件在初始化时都会等待character的加载 if not component_owner.is_node_ready() : await component_owner.ready _init_component() @abstract func _init_component() -> void