extends Resource class_name VFXSignalBinding @export var target_node: NodePath @export var signal_name: StringName @export var vfx_scene: PackedScene ## VFX 播放位置来源 enum SpawnSpace { ##如果是跟随Target,不需要额外的参数 TARGET_NODE, ##如果是直接Spawn在World,需要提供一个额外的全局坐标 WORLD_POSITION } @export var spawn_space := SpawnSpace.TARGET_NODE @export var offset := Vector2.ZERO @export var debug_print:= false func get_debug_message() -> String: var target_str = "UnknownTarget" if target_node.is_empty() else str(target_node) var signal_str = "UnknownSignal" if signal_name.is_empty() else str(signal_name) return "[VFX] Spawned triggered by signal \"%s\" on node \"%s\"" % [signal_str, target_str]