extends VinePlatform @export var jump_speed: float = 600.0 # 向上的初速度 ##跳跃声音特效 signal s_jump_sound func _ready() -> void: super._ready() func _on_player_entered(body: Node) -> void: # 只处理 CharacterBody2D if body is Player: _trigger_platform() # 给予垂直向上的速度 var dir := -global_transform.y.normalized() body.velocity = dir * jump_speed # 播放弹簧音效 on_ejection() # 触发破碎机制 _trigger_platform() func on_ejection() -> void: # 播放弹簧音效 s_jump_sound.emit()