extends Resource class_name SFXSignalBinding @export var target_node: NodePath @export var signal_name: StringName @export var audio_stream: AudioStream ## VFX 播放位置来源 enum SpawnSpace { ##如果是跟随Target,不需要额外的参数 GLOBAL, ##如果是直接Spawn在World,需要提供一个额外的全局坐标 WORLD_POSITION } @export var spawn_space := SpawnSpace.GLOBAL @export var offset := Vector2.ZERO @export var debug_print:= false ## 音效参数 @export var volume_db: float = 0.0 @export var pitch_scale: float = 1.0 @export var autoplay: bool = true func get_debug_message() -> String: var target_str = "UnknownTarget" if target_node.is_empty() else str(target_node) var signal_str = "UnknownSignal" if signal_name.is_empty() else str(signal_name) return "[SFX] Played triggered by signal \"%s\" on node \"%s\"" % [signal_str, target_str]