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74 changed files with 1567 additions and 326 deletions

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@ -1,7 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://bflwr7cryd2l0"] [gd_scene load_steps=2 format=3 uid="uid://bflwr7cryd2l0"]
[ext_resource type="Script" uid="uid://dyxrydokgy0qs" path="res://_shared/camera/CameraAnchor.gd" id="1_dhu66"] [ext_resource type="Script" uid="uid://dyxrydokgy0qs" path="res://addons/reedcamera/scripts/CameraAnchor.gd" id="1_1b11o"]
[node name="CameraAnchor" type="Node2D"] [node name="CameraAnchor" type="Node2D"]
script = ExtResource("1_dhu66") script = ExtResource("1_1b11o")
use_camera_limit = true zoom = Vector2(0.75, 0.75)

265
_camera/CameraSystem.gd Normal file
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@ -0,0 +1,265 @@
#'''全局的相机管理器
#
#======= 外部调用函数 =======
#
#'''
#@tool
extends Node
#
#@onready var camera_2d: Camera2D = %Camera2D
#@onready var camera_shake_player: CameraShakePlayer = %CameraShakePlayer
#
#var _cached_anchors: Array[CameraAnchor] = []
#var _current_anchor: CameraAnchor
#var _switch_tween: Tween
#var _player_remote: RemoteTransform2D
#var _base_camera_pos := Vector2.ZERO
#
###标记位,用来检测当前帧是否存在相机切换
#var _switch_scheduled := false
#var _dirty := false
#var _screen_size : Vector2i
#
### 玩家关卡内静态相机
#const CAMERA_FOLLOWER:= preload("res://camera/camera_follower.tscn")
#
#func _ready() -> void:
## Setting default screensize
#_screen_size = Vector2i(
#ProjectSettings.get_setting("display/window/size/viewport_width"),
#ProjectSettings.get_setting("display/window/size/viewport_height")
#)
#
## For editor
#if Engine.is_editor_hint():
#ProjectSettings.settings_changed.connect(func():
#_screen_size = Vector2i(
#ProjectSettings.get_setting("display/window/size/viewport_width"),
#ProjectSettings.get_setting("display/window/size/viewport_height")
#)
#)
## For runtime
#else:
#get_tree().get_root().size_changed.connect(func():
#_screen_size = get_viewport().get_visible_rect().size
#)
#
#func _editor_ready() -> void:
#ProjectSettings.settings_changed.connect(func():
#_screen_size = Vector2i(
#ProjectSettings.get_setting("display/window/size/viewport_width"),
#ProjectSettings.get_setting("display/window/size/viewport_height")
#)
#)
#
#func _runtime_ready() -> void:
#get_tree().get_root().size_changed.connect(func():
#_screen_size = get_viewport().get_visible_rect().size
#)
#
##func _process(delta):
##if not Engine.is_editor_hint():
##_runtime_process(delta)
#
#
#func _runtime_process(delta):
#if not camera_2d:
#return
#
#var shake_offset := camera_shake_player.update(delta)
#camera_2d.global_position = _base_camera_pos + shake_offset
#
#func _on_player_spawned(new_player: Player) -> void:
#if _current_anchor and _current_anchor.follow_player:
#_bind_camera_follow_to_player(new_player)
#
#func _on_player_dead() -> void:
#return
#
### 绑定camera 到 player
#func _bind_camera_follow_to_player(player: Player) -> void:
#if _player_remote and is_instance_valid(_player_remote):
#_player_remote.queue_free()
#_player_remote = null
#
#if not is_instance_valid(player):
#return
#
#var rt := RemoteTransform2D.new()
#rt.name = "__CameraAnchorFollow"
#rt.remote_path = camera_2d.get_path()
#rt.update_position = true
#rt.update_rotation = false
#rt.update_scale = false
#
#player.add_child(rt)
#_player_remote = rt
#
### 外部获取玩家全局相机
#func get_cached_camera() -> Camera2D:
#return camera_2d
#
### 注册一个相机锚点
#func register_anchor(anchor: CameraAnchor) -> void:
#if anchor in _cached_anchors:
#return
#_cached_anchors.append(anchor)
#anchor.on_priority_change.connect(on_anchor_priority_changed)
#_request_evaluate()
#
### 当相机锚点的权重改变时,向管理器触发事件
#func on_anchor_priority_changed(priority:int, anchor: CameraAnchor) -> void:
#_request_evaluate()
#
### 注销一个相机锚点
#func unregister_anchor(anchor: CameraAnchor) -> void:
#_cached_anchors.erase(anchor)
#if _current_anchor == anchor:
#_current_anchor = null
#_request_evaluate()
#
#func _request_evaluate() -> void:
#_dirty = true
#if _switch_scheduled:
#return
#_switch_scheduled = true
#call_deferred("_commit_camera_anchor")
#
#func _commit_camera_anchor() -> void:
#_switch_scheduled = false
#if not _dirty:
#return
#_dirty = false
#
## 清理无效
#_cached_anchors = _cached_anchors.filter(func(a): return is_instance_valid(a))
#
#var winner: CameraAnchor = _pick_best_anchor()
#
#if winner == null:
#return
#
#if winner == _current_anchor:
#return
#
#switch_anchor(winner)
#
#func _pick_best_anchor() -> CameraAnchor:
#var best: CameraAnchor = null
#var best_p := -INF
#
#for a in _cached_anchors:
#if not a.enabled:
#continue
#if a._priority > best_p:
#best_p = a._priority
#best = a
#
#return best
#
### 排序已有的锚点
#func _sort_anchors() -> void:
#_cached_anchors.sort_custom(func(a, b):
#return a._priority > b._priority
#)
#
### 尝试自切换
#func _try_auto_switch() -> void:
#for a in _cached_anchors:
#if a.enabled:
#switch_anchor(a)
#_current_anchor = a
#return
#
#
#
###应用Anchor的Limit
#func _apply_anchor_limits(anchor: CameraAnchor) -> void:
#if not camera_2d:
#return
#camera_2d.limit_left = anchor.global_position.x + anchor.limit_left
#camera_2d.limit_right = anchor.global_position.x + anchor.limit_right
#camera_2d.limit_top = anchor.global_position.y + anchor.limit_top
#camera_2d.limit_bottom = anchor.global_position.y + anchor.limit_bottom
#
#func _clear_camera_limits() -> void:
#if not camera_2d:
#return
#camera_2d.limit_left = -10000000
#camera_2d.limit_right = 10000000
#camera_2d.limit_top = -10000000
#camera_2d.limit_bottom = 10000000
#
### 切换相机
#func switch_anchor(target_anchor: CameraAnchor) -> void:
#if target_anchor == null:
#return
#if target_anchor == _current_anchor:
#return
#if not is_instance_valid(camera_2d):
#return
#
##优先清除已有的remote
#if _player_remote:
#_player_remote.queue_free()
#_player_remote = null
#
## 中断旧 Tween
#if _switch_tween and _switch_tween.is_running():
#_switch_tween.kill()
#_switch_tween = null
#
#var camera := camera_2d
#var blend_time : float = max(target_anchor.blend_time, 0.001)
#
#_clear_camera_limits()
#
#_switch_tween = get_tree().create_tween()
#_switch_tween.set_ignore_time_scale(true)
#_switch_tween.set_trans(Tween.TRANS_CUBIC)
#_switch_tween.set_ease(Tween.EASE_OUT)
#
## ===== 位置 =====
#_switch_tween.tween_property(
#self,
#"_base_camera_pos",
#target_anchor.global_position,
#blend_time
#)
#
## ===== Zoom =====
#_switch_tween.parallel().tween_property(
#camera,
#"zoom",
#target_anchor.zoom,
#blend_time * 1.5
#)
#
## 完成回调
#_switch_tween.finished.connect(func():
#_current_anchor = target_anchor
#_update_anchor_follow_state(target_anchor)
#_apply_anchor_limits(target_anchor)
#)
#
#_current_anchor = target_anchor
#
#func _update_anchor_follow_state(anchor: CameraAnchor) -> void:
#if not anchor.follow_player:
#return
#
#var player := GlobalEvent.get_player()
#if player:
#_bind_camera_follow_to_player(player)
#
## ==========================
## External API
## ==========================
### 重置所有的Camera的_priority
#func reset_all_camera_priority() -> void:
#for a in _cached_anchors:
#a._priority = 0
#
### 返回屏幕比例
#func get_screen_size() -> Vector2i:
#return _screen_size

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://b8pv5wtbo0y20"] [gd_scene load_steps=3 format=3 uid="uid://b8pv5wtbo0y20"]
[ext_resource type="Script" uid="uid://04mchxkp161a" path="res://_shared/camera/CameraSystem.gd" id="1_xxnab"] [ext_resource type="Script" uid="uid://04mchxkp161a" path="res://_camera/CameraSystem.gd" id="1_xxnab"]
[ext_resource type="Script" uid="uid://sfrjes1hq8b7" path="res://_shared/camera/camera_shake/CameraShakePlayer.gd" id="2_xxnab"] [ext_resource type="Script" uid="uid://sfrjes1hq8b7" path="res://_camera/camera_shake/CameraShakePlayer.gd" id="2_xxnab"]
[node name="CameraSystem" type="Node"] [node name="CameraSystem" type="Node"]
script = ExtResource("1_xxnab") script = ExtResource("1_xxnab")

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@ -0,0 +1,30 @@
[gd_scene load_steps=6 format=3 uid="uid://cw6buluknvjj"]
[ext_resource type="Script" uid="uid://djk7tg2puphgv" path="res://_camera/camera_test.gd" id="1_05blt"]
[ext_resource type="Script" uid="uid://py4h5jxlncro" path="res://addons/reedcamera/scripts/CameraPointer.gd" id="1_e7rkk"]
[ext_resource type="Script" uid="uid://dwr1s51svvank" path="res://addons/reedcamera/scripts/camera_tools/CameraShakeController.gd" id="2_rbequ"]
[ext_resource type="Script" uid="uid://bhl5it46hv4n2" path="res://addons/reedcamera/scripts/camera_tools/CameraAnchorController.gd" id="4_877nu"]
[ext_resource type="Script" uid="uid://wl83yn33gu3m" path="res://addons/reedcamera/scripts/camera_tools/CameraFollowController.gd" id="5_kdnmf"]
[node name="PlateformerCamera" type="Camera2D"]
script = ExtResource("1_05blt")
[node name="CameraPointer" type="Node" parent="."]
script = ExtResource("1_e7rkk")
metadata/_custom_type_script = "uid://py4h5jxlncro"
[node name="ReedCameraShakeController" type="Node" parent="CameraPointer"]
script = ExtResource("2_rbequ")
affect_offset = true
metadata/_custom_type_script = "uid://dwr1s51svvank"
[node name="ReedCameraAnchorController" type="Node" parent="CameraPointer"]
script = ExtResource("4_877nu")
affect_position = true
affect_zoom = true
metadata/_custom_type_script = "uid://bhl5it46hv4n2"
[node name="ReedCameraFollowController" type="Node" parent="CameraPointer"]
script = ExtResource("5_kdnmf")
affect_position = true
metadata/_custom_type_script = "uid://wl83yn33gu3m"

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@ -0,0 +1,9 @@
extends RemoteTransform2D
func _ready() -> void:
pass
#var global_camera: Camera2D = CameraSystem.get_cached_camera()
#if not global_camera:
#push_error("[CameraFollower]:No Global Camera Founded")
#return
#remote_path = global_camera.get_path()

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@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://bmb1en8itine5"] [gd_scene load_steps=2 format=3 uid="uid://bmb1en8itine5"]
[ext_resource type="Script" uid="uid://1xtjkoufyjlp" path="res://_shared/camera/camera_follower.gd" id="1_8rvp5"] [ext_resource type="Script" uid="uid://1xtjkoufyjlp" path="res://_camera/camera_follower.gd" id="1_8rvp5"]
[node name="CameraFollower" type="RemoteTransform2D"] [node name="CameraFollower" type="RemoteTransform2D"]
update_rotation = false update_rotation = false

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@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="CameraShakePreset" load_steps=2 format=3 uid="uid://iv3hfxqm5503"] [gd_resource type="Resource" script_class="CameraShakePreset" load_steps=2 format=3 uid="uid://iv3hfxqm5503"]
[ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_shared/camera/camera_shake/CameraShakePreset.gd" id="1_mwfjy"] [ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_camera/camera_shake/CameraShakePreset.gd" id="1_mwfjy"]
[resource] [resource]
script = ExtResource("1_mwfjy") script = ExtResource("1_mwfjy")

View File

@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="CameraShakePreset" load_steps=2 format=3 uid="uid://bs3cqsp23047i"] [gd_resource type="Resource" script_class="CameraShakePreset" load_steps=2 format=3 uid="uid://bs3cqsp23047i"]
[ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_shared/camera/camera_shake/CameraShakePreset.gd" id="1_pnkiv"] [ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_camera/camera_shake/CameraShakePreset.gd" id="1_pnkiv"]
[resource] [resource]
script = ExtResource("1_pnkiv") script = ExtResource("1_pnkiv")

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@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="CameraShakePreset" load_steps=2 format=3 uid="uid://cs50mkt830f8r"] [gd_resource type="Resource" script_class="CameraShakePreset" load_steps=2 format=3 uid="uid://cs50mkt830f8r"]
[ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_shared/camera/camera_shake/CameraShakePreset.gd" id="1_3oq5o"] [ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_camera/camera_shake/CameraShakePreset.gd" id="1_3oq5o"]
[resource] [resource]
script = ExtResource("1_3oq5o") script = ExtResource("1_3oq5o")

8
_camera/camera_test.gd Normal file
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@ -0,0 +1,8 @@
extends Camera2D
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
$CameraPointer/ReedCameraShakeController.play_shake(preload("res://addons/reedcamera/_example/test_shake.tres"))
#elif event.is_action_pressed("ui_right"):
#self.global_position += Vector2(100,0)

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@ -0,0 +1 @@
uid://djk7tg2puphgv

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@ -1,8 +1,9 @@
[gd_scene load_steps=14 format=3 uid="uid://3vc8ojbiyy5w"] [gd_scene load_steps=15 format=3 uid="uid://3vc8ojbiyy5w"]
[ext_resource type="Script" uid="uid://crgac4manhoud" path="res://_game/game.gd" id="1_yksyv"] [ext_resource type="Script" uid="uid://crgac4manhoud" path="res://_game/game.gd" id="1_yksyv"]
[ext_resource type="PackedScene" uid="uid://cvqehvdjpoar4" path="res://_player/player_controller.tscn" id="2_x2i0j"] [ext_resource type="PackedScene" uid="uid://cvqehvdjpoar4" path="res://_player/player_controller.tscn" id="2_x2i0j"]
[ext_resource type="PackedScene" uid="uid://sursemsbf1lg" path="res://_scene/level1/l0_s0.tscn" id="3_4ifj7"] [ext_resource type="PackedScene" uid="uid://sursemsbf1lg" path="res://_scene/level1/l0_s0.tscn" id="3_4ifj7"]
[ext_resource type="PackedScene" uid="uid://cw6buluknvjj" path="res://_camera/PlateformerCamera.tscn" id="3_enubi"]
[ext_resource type="PackedScene" uid="uid://cd88ydqhdo28" path="res://_scene/level1/l1_s1.tscn" id="4_m1t3p"] [ext_resource type="PackedScene" uid="uid://cd88ydqhdo28" path="res://_scene/level1/l1_s1.tscn" id="4_m1t3p"]
[ext_resource type="PackedScene" uid="uid://djs1eg5y008cs" path="res://_scene/level1/l1_s2.tscn" id="5_5s0xe"] [ext_resource type="PackedScene" uid="uid://djs1eg5y008cs" path="res://_scene/level1/l1_s2.tscn" id="5_5s0xe"]
[ext_resource type="PackedScene" uid="uid://dh43kt0l28qd5" path="res://_scene/level1/l1_s3.tscn" id="6_ktxjv"] [ext_resource type="PackedScene" uid="uid://dh43kt0l28qd5" path="res://_scene/level1/l1_s3.tscn" id="6_ktxjv"]
@ -19,6 +20,8 @@ script = ExtResource("1_yksyv")
[node name="PlayerController" parent="." instance=ExtResource("2_x2i0j")] [node name="PlayerController" parent="." instance=ExtResource("2_x2i0j")]
[node name="PlateformerCamera" parent="." instance=ExtResource("3_enubi")]
[node name="L0_S0" parent="." instance=ExtResource("3_4ifj7")] [node name="L0_S0" parent="." instance=ExtResource("3_4ifj7")]
[node name="L1_S1" parent="." instance=ExtResource("4_m1t3p")] [node name="L1_S1" parent="." instance=ExtResource("4_m1t3p")]

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@ -2,13 +2,13 @@ extends Node2D
func _ready() -> void: func _ready() -> void:
#$L0_S0.switch_act_by_id(1) #$L0_S0.switch_act_by_id(1)
#$L1_S1.switch_act_by_id(1) $L1_S1.switch_act_by_id(1)
#$L1_S2.switch_act_by_id(1) #$L1_S2.switch_act_by_id(1)
#$L1_S3.switch_act_by_id(1) #$L1_S3.switch_act_by_id(1)
#$L1_S4.switch_act_by_id(1) #$L1_S4.switch_act_by_id(1)
#$L1_S5.switch_act_by_id(1) #$L1_S5.switch_act_by_id(1)
#$L1_S6.switch_act_by_id(1) #$L1_S6.switch_act_by_id(1)
$L1_S7.switch_act_by_id(1) #$L1_S7.switch_act_by_id(1)
#$L1_S8.switch_act_by_id(1) #$L1_S8.switch_act_by_id(1)
#$L1_S9.switch_act_by_id(1) #$L1_S9.switch_act_by_id(1)
await get_tree().process_frame await get_tree().process_frame

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@ -4,9 +4,9 @@
[ext_resource type="Script" uid="uid://isu8onknb75o" path="res://_player/states/character_state_machine.gd" id="1_wvs5h"] [ext_resource type="Script" uid="uid://isu8onknb75o" path="res://_player/states/character_state_machine.gd" id="1_wvs5h"]
[ext_resource type="Script" uid="uid://15n8yfyr4eqj" path="res://_player/states/grounded.gd" id="2_5p50s"] [ext_resource type="Script" uid="uid://15n8yfyr4eqj" path="res://_player/states/grounded.gd" id="2_5p50s"]
[ext_resource type="Script" uid="uid://dcfq4wnx2g6bs" path="res://_player/player_locomotion.gd" id="2_11vl8"] [ext_resource type="Script" uid="uid://dcfq4wnx2g6bs" path="res://_player/player_locomotion.gd" id="2_11vl8"]
[ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_shared/camera/camera_shake/CameraShakePreset.gd" id="2_u7cua"] [ext_resource type="Script" uid="uid://btm85tbxvjmex" path="res://_camera/camera_shake/CameraShakePreset.gd" id="2_u7cua"]
[ext_resource type="Resource" uid="uid://iv3hfxqm5503" path="res://_shared/camera/camera_shake/CSP_HorizontalOnly.tres" id="3_1a1t3"] [ext_resource type="Resource" uid="uid://iv3hfxqm5503" path="res://_camera/camera_shake/CSP_HorizontalOnly.tres" id="3_1a1t3"]
[ext_resource type="Resource" uid="uid://bs3cqsp23047i" path="res://_shared/camera/camera_shake/CSP_VerticalOnly.tres" id="4_01uoa"] [ext_resource type="Resource" uid="uid://bs3cqsp23047i" path="res://_camera/camera_shake/CSP_VerticalOnly.tres" id="4_01uoa"]
[ext_resource type="Script" uid="uid://b5hkfpjbye70" path="res://_player/states/idle.gd" id="4_30i7g"] [ext_resource type="Script" uid="uid://b5hkfpjbye70" path="res://_player/states/idle.gd" id="4_30i7g"]
[ext_resource type="BlackboardPlan" uid="uid://nlw7rxugv5uh" path="res://_player/bbp_player.tres" id="4_mwufa"] [ext_resource type="BlackboardPlan" uid="uid://nlw7rxugv5uh" path="res://_player/bbp_player.tres" id="4_mwufa"]
[ext_resource type="Resource" uid="uid://cs50mkt830f8r" path="res://_shared/camera/camera_shake/CSP_XY.tres" id="5_ciuu3"] [ext_resource type="Resource" uid="uid://cs50mkt830f8r" path="res://_shared/camera/camera_shake/CSP_XY.tres" id="5_ciuu3"]
@ -75,6 +75,7 @@ position = Vector2(0, 5.75)
shape = SubResource("RectangleShape2D_qnulu") shape = SubResource("RectangleShape2D_qnulu")
[node name="Sprite2D" type="Sprite2D" parent="."] [node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
texture_filter = 1 texture_filter = 1
position = Vector2(0, 3.9999998) position = Vector2(0, 3.9999998)
scale = Vector2(0.1, 0.1) scale = Vector2(0.1, 0.1)

View File

@ -76,7 +76,6 @@ func _draw() -> void:
func _process(delta: float) -> void: func _process(delta: float) -> void:
queue_redraw() queue_redraw()
func set_move_input(dir: Vector2) -> void: func set_move_input(dir: Vector2) -> void:
m_input_intent_direction = dir m_input_intent_direction = dir

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@ -0,0 +1,33 @@
[gd_scene load_steps=5 format=3 uid="uid://ck8m7revy150r"]
[ext_resource type="PackedScene" uid="uid://gwhff4qaouxy" path="res://_player/Avatar.tscn" id="1_irquc"]
[ext_resource type="Texture2D" uid="uid://dted7geb331y2" path="res://_asset/ksw/character.png" id="2_350jv"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_350jv"]
radius = 41.0
height = 134.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e1o4i"]
radius = 45.0
height = 145.0
[node name="Avatar" instance=ExtResource("1_irquc")]
[node name="CollisionShape2D" parent="." index="1"]
visible = false
shape = SubResource("CapsuleShape2D_350jv")
[node name="Sprite2D" parent="." index="2"]
visible = true
texture_filter = 0
texture = ExtResource("2_350jv")
[node name="LocomotionComponent" parent="." index="5"]
_can_move = false
[node name="CollisionShape2D" parent="HitBox" index="0"]
visible = false
position = Vector2(0, 0)
shape = SubResource("CapsuleShape2D_e1o4i")
[editable path="LocomotionComponent/WallDetector"]

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@ -0,0 +1,30 @@
[gd_scene load_steps=5 format=3 uid="uid://ck8m7revy150r"]
[ext_resource type="PackedScene" uid="uid://gwhff4qaouxy" path="res://_player/Avatar.tscn" id="1_irquc"]
[ext_resource type="Texture2D" uid="uid://dted7geb331y2" path="res://_asset/ksw/character.png" id="2_350jv"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_350jv"]
radius = 41.0
height = 134.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_e1o4i"]
radius = 45.0
height = 145.0
[node name="Avatar" instance=ExtResource("1_irquc")]
[node name="CollisionShape2D" parent="." index="1"]
visible = false
shape = SubResource("CapsuleShape2D_350jv")
[node name="Sprite2D" parent="." index="2"]
visible = true
texture_filter = 0
texture = ExtResource("2_350jv")
[node name="CollisionShape2D" parent="HitBox" index="0"]
visible = false
position = Vector2(0, 0)
shape = SubResource("CapsuleShape2D_e1o4i")
[editable path="LocomotionComponent/WallDetector"]

View File

@ -44,8 +44,8 @@ func _enter() -> void:
elif i == 3 or i == 7: elif i == 3 or i == 7:
csp = agent.camera_shake_preset.get("xy_light") csp = agent.camera_shake_preset.get("xy_light")
if csp: #if csp:
CameraSystem.camera_shake_player.play(csp) #CameraSystem.camera_shake_player.play(csp)
if root.grap_hook_state._jump_grace_timer > 0: if root.grap_hook_state._jump_grace_timer > 0:
_hook_to_jump() _hook_to_jump()

View File

@ -101,4 +101,5 @@ func respawn_avatar() -> CharacterBody2D:
new_avatar.position = self.global_position new_avatar.position = self.global_position
get_tree().current_scene.add_child(new_avatar) get_tree().current_scene.add_child(new_avatar)
GlobalEvent.player_spawned.emit(new_avatar)
return new_avatar return new_avatar

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="8_0m4o0"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="8_0m4o0"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="9_1oohu"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="9_1oohu"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="10_g4f48"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="10_g4f48"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="11_o5yb1"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="11_o5yb1"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="12_vhd7q"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="12_vhd7q"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="13_5fsuc"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="13_5fsuc"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="14_rxcsc"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="14_rxcsc"]
@ -119,7 +119,6 @@ script = ExtResource("10_g4f48")
[node name="CameraAnchor" parent="Props" instance=ExtResource("11_o5yb1")] [node name="CameraAnchor" parent="Props" instance=ExtResource("11_o5yb1")]
position = Vector2(-39, 1203) position = Vector2(-39, 1203)
zoom = Vector2(0.75, 0.75)
[node name="[Prop_0000]" type="Node" parent="Props/CameraAnchor"] [node name="[Prop_0000]" type="Node" parent="Props/CameraAnchor"]
script = ExtResource("12_vhd7q") script = ExtResource("12_vhd7q")

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="5_ubvm0"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="5_ubvm0"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_r0e2c"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_r0e2c"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="7_hd3du"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="7_hd3du"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="8_vjpkl"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="8_vjpkl"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_ctwrc"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_ctwrc"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_0u6xi"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_0u6xi"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="11_hatj6"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="11_hatj6"]
@ -119,7 +119,6 @@ script = ExtResource("7_hd3du")
[node name="CameraAnchor" parent="Props" instance=ExtResource("8_vjpkl")] [node name="CameraAnchor" parent="Props" instance=ExtResource("8_vjpkl")]
position = Vector2(-41, 0) position = Vector2(-41, 0)
zoom = Vector2(0.75, 0.75)
[node name="[Prop_0000]" type="Node" parent="Props/CameraAnchor"] [node name="[Prop_0000]" type="Node" parent="Props/CameraAnchor"]
script = ExtResource("9_ctwrc") script = ExtResource("9_ctwrc")

View File

@ -9,7 +9,7 @@
[ext_resource type="Resource" uid="uid://bym4pb0ellj7b" path="res://_scene/scene_trigger_resource/default_switch.tres" id="5_fdfto"] [ext_resource type="Resource" uid="uid://bym4pb0ellj7b" path="res://_scene/scene_trigger_resource/default_switch.tres" id="5_fdfto"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_agny0"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_agny0"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="7_8ou3l"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="7_8ou3l"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="8_dq7pn"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="8_dq7pn"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_fdfto"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_fdfto"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_uerbs"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_uerbs"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="11_w12cs"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="11_w12cs"]
@ -134,13 +134,11 @@ init_act_id = 0
script = ExtResource("7_8ou3l") script = ExtResource("7_8ou3l")
[node name="CameraAnchor" parent="Props" instance=ExtResource("8_dq7pn")] [node name="CameraAnchor" parent="Props" instance=ExtResource("8_dq7pn")]
position = Vector2(540, -400) position = Vector2(336, -385)
zoom = Vector2(0.75, 0.75)
limit_top = -335 limit_top = -335
limit_bottom = 240 limit_bottom = 240
limit_left = -427 limit_left = -427
limit_right = 427 limit_right = 427
follow_player = true
[node name="[Prop_0000]" type="Node" parent="Props/CameraAnchor"] [node name="[Prop_0000]" type="Node" parent="Props/CameraAnchor"]
script = ExtResource("9_fdfto") script = ExtResource("9_fdfto")
@ -163,6 +161,7 @@ effects = Array[ExtResource("12_fmhh5")]([ExtResource("14_nnp13")])
position = Vector2(560, -480) position = Vector2(560, -480)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Props/PlayerTriggerVolumn"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Props/PlayerTriggerVolumn"]
visible = false
show_behind_parent = true show_behind_parent = true
position = Vector2(-25.5, -2) position = Vector2(-25.5, -2)
shape = SubResource("RectangleShape2D_oupin") shape = SubResource("RectangleShape2D_oupin")

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="5_vajwc"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="5_vajwc"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_td1yf"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_td1yf"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="7_pawhc"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="7_pawhc"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="8_x0ktb"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="8_x0ktb"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_03jph"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_03jph"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_6tjqf"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_6tjqf"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="11_vl8fy"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="11_vl8fy"]

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="5_qtvqv"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="5_qtvqv"]
[ext_resource type="Resource" uid="uid://bym4pb0ellj7b" path="res://_scene/scene_trigger_resource/default_switch.tres" id="5_x87uk"] [ext_resource type="Resource" uid="uid://bym4pb0ellj7b" path="res://_scene/scene_trigger_resource/default_switch.tres" id="5_x87uk"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_qtvqv"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="6_qtvqv"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="8_6bhoi"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="8_6bhoi"]
[ext_resource type="TileSet" uid="uid://doepkfp83k0lb" path="res://_tileset/test.tres" id="8_wofhb"] [ext_resource type="TileSet" uid="uid://doepkfp83k0lb" path="res://_tileset/test.tres" id="8_wofhb"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_0dl6r"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="9_0dl6r"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_sv1n5"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="10_sv1n5"]

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_c6mvs"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_c6mvs"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_ug4by"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_ug4by"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_c10nq"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_c10nq"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="10_xrx0u"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="10_xrx0u"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_q6hv2"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_q6hv2"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_3vve2"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_3vve2"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_fqjrf"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_fqjrf"]

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_u3uxu"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_u3uxu"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_n5ng2"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_n5ng2"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_v8ejv"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_v8ejv"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="10_fwa5x"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="10_fwa5x"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_mlg0v"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_mlg0v"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_3yfjx"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_3yfjx"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_k40sn"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_k40sn"]

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_u3uxu"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_u3uxu"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_n5ng2"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_n5ng2"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_v8ejv"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_v8ejv"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="10_fwa5x"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="10_fwa5x"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_mlg0v"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_mlg0v"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_3yfjx"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_3yfjx"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_k40sn"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_k40sn"]

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_o10qt"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_o10qt"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_nkrpp"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_nkrpp"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_ru3iu"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_ru3iu"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="10_8v4hu"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="10_8v4hu"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_nkttg"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_nkttg"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_7fah6"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_7fah6"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_ot6uu"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_ot6uu"]

View File

@ -9,7 +9,7 @@
[ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_2ws8l"] [ext_resource type="Script" uid="uid://fxpk2ot6otfh" path="res://addons/reedscene/act/Act.gd" id="7_2ws8l"]
[ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_kk8q0"] [ext_resource type="Script" uid="uid://baqgorvlumyju" path="res://addons/reedscene/act/SingleAct.gd" id="8_kk8q0"]
[ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_uiu2l"] [ext_resource type="Script" uid="uid://pxjf5vst08eo" path="res://addons/reedscene/prop/PropManager.gd" id="9_uiu2l"]
[ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_shared/camera/CameraAnchor.tscn" id="10_npsqr"] [ext_resource type="PackedScene" uid="uid://bflwr7cryd2l0" path="res://_camera/CameraAnchor.tscn" id="10_npsqr"]
[ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_gkqbq"] [ext_resource type="Script" uid="uid://b4menkyub4ce7" path="res://addons/reedscene/prop/PropComponent.gd" id="11_gkqbq"]
[ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_64ehn"] [ext_resource type="Script" uid="uid://di41kt2tj34c2" path="res://addons/reedscene/prop/StateManager.gd" id="12_64ehn"]
[ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_a1xcn"] [ext_resource type="Script" uid="uid://7lml6d1t5xtq" path="res://addons/reedscene/prop/PropState.gd" id="13_a1xcn"]

View File

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="SceneTrigger" load_steps=16 format=3 uid="uid://bym4pb0ellj7b"] [gd_resource type="Resource" script_class="SceneTrigger" load_steps=20 format=3 uid="uid://bym4pb0ellj7b"]
[ext_resource type="Script" uid="uid://baamspwt4rm4r" path="res://addons/reedscene/scene/guard.gd" id="1_ebfhi"] [ext_resource type="Script" uid="uid://baamspwt4rm4r" path="res://addons/reedscene/scene/guard.gd" id="1_ebfhi"]
[ext_resource type="Script" uid="uid://ons77en82uls" path="res://addons/reedscene/scene/scene_trigger/base/SceneTrigger.gd" id="2_cq8o1"] [ext_resource type="Script" uid="uid://ons77en82uls" path="res://addons/reedscene/scene/scene_trigger/base/SceneTrigger.gd" id="2_cq8o1"]
@ -7,6 +7,7 @@
[ext_resource type="Script" uid="uid://bjstkg23cq6vq" path="res://addons/reedscene/scene/scene_trigger/STE_SwitchAct.gd" id="5_m44nk"] [ext_resource type="Script" uid="uid://bjstkg23cq6vq" path="res://addons/reedscene/scene/scene_trigger/STE_SwitchAct.gd" id="5_m44nk"]
[ext_resource type="Script" uid="uid://c8qq8400vebpg" path="res://addons/reedscene/scene/scene_trigger/STT_Self.gd" id="6_qb8kc"] [ext_resource type="Script" uid="uid://c8qq8400vebpg" path="res://addons/reedscene/scene/scene_trigger/STT_Self.gd" id="6_qb8kc"]
[ext_resource type="Script" uid="uid://dcn3k2vc6on0c" path="res://addons/reedscene/scene/scene_trigger/STT_Tree.gd" id="7_547il"] [ext_resource type="Script" uid="uid://dcn3k2vc6on0c" path="res://addons/reedscene/scene/scene_trigger/STT_Tree.gd" id="7_547il"]
[ext_resource type="Script" uid="uid://cwxwsfl1mx7kc" path="res://addons/reedscene/scene/scene_trigger/STT_Autoload.gd" id="8_cq8o1"]
[ext_resource type="Script" uid="uid://cdprpen0jyr6d" path="res://addons/reedscene/scene/scene_trigger/STR_NodePath.gd" id="8_kur88"] [ext_resource type="Script" uid="uid://cdprpen0jyr6d" path="res://addons/reedscene/scene/scene_trigger/STR_NodePath.gd" id="8_kur88"]
[sub_resource type="Resource" id="Resource_yc616"] [sub_resource type="Resource" id="Resource_yc616"]
@ -41,6 +42,22 @@ target = SubResource("Resource_kdh4c")
effect = Array[ExtResource("4_g7ixm")]([SubResource("Resource_jd40h")]) effect = Array[ExtResource("4_g7ixm")]([SubResource("Resource_jd40h")])
metadata/_custom_type_script = "uid://dxj5vimigc651" metadata/_custom_type_script = "uid://dxj5vimigc651"
[sub_resource type="Resource" id="Resource_cq8o1"]
script = ExtResource("5_m44nk")
func_name = &"player_follow_camera"
metadata/_custom_type_script = "uid://bjstkg23cq6vq"
[sub_resource type="Resource" id="Resource_m0qh3"]
script = ExtResource("8_cq8o1")
autoload_name = &"GlobalEvent"
metadata/_custom_type_script = "uid://cwxwsfl1mx7kc"
[sub_resource type="Resource" id="Resource_g7ixm"]
script = ExtResource("3_m0qh3")
target = SubResource("Resource_m0qh3")
effect = Array[ExtResource("4_g7ixm")]([SubResource("Resource_cq8o1")])
metadata/_custom_type_script = "uid://dxj5vimigc651"
[sub_resource type="Resource" id="Resource_8u4ru"] [sub_resource type="Resource" id="Resource_8u4ru"]
script = ExtResource("8_kur88") script = ExtResource("8_kur88")
node_path = NodePath("../Props/PlayerTriggerVolumn") node_path = NodePath("../Props/PlayerTriggerVolumn")
@ -50,5 +67,5 @@ metadata/_custom_type_script = "uid://cdprpen0jyr6d"
[resource] [resource]
script = ExtResource("2_cq8o1") script = ExtResource("2_cq8o1")
trigger_register_conifg = SubResource("Resource_8u4ru") trigger_register_conifg = SubResource("Resource_8u4ru")
trigger_effect_pairs = Array[ExtResource("3_m0qh3")]([SubResource("Resource_vv5v7"), SubResource("Resource_ig5jt")]) trigger_effect_pairs = Array[ExtResource("3_m0qh3")]([SubResource("Resource_vv5v7"), SubResource("Resource_ig5jt"), SubResource("Resource_g7ixm")])
metadata/_custom_type_script = "uid://ons77en82uls" metadata/_custom_type_script = "uid://ons77en82uls"

61
_shared/GlobalEvent.gd Normal file
View File

@ -0,0 +1,61 @@
extends Node
signal player_spawned(player: Player)
signal player_dead(player: Player)
var _cached_player_controller: PlayerController
var _cached_player: Player
var _camera_follower : Node = null
## player controller進入tree會注冊自己到Global
func register_player_controller(pc: PlayerController) -> PlayerController:
if not pc: return null
_cached_player_controller = pc
return _cached_player_controller
## player進入tree會注冊自己到Global
func register_player(player: Player) -> Player:
if not player: return null
_cached_player = player
##如果我们缓存了一个camera_follower,在玩家重生的时候我们会让follower自动绑定
if _camera_follower:
_camera_follower.register_follower(_cached_player)
return _cached_player
## 外部快速获取Player
func get_player() -> Player:
return _cached_player
## 外部快速获取Player Controller
func get_player_controller() -> PlayerController:
return _cached_player_controller
func player_follow_camera() -> void:
if not _cached_player:return
var cam := ReedCameraSystem.get_current_camera_pointer() as CameraPointer
if not cam:return
var follower := cam.get_tool_by_type(CameraPointer.ToolType.FOLLOWER)
if not follower:return
follower.register_follower(_cached_player)
_camera_follower = follower
func player_unfollow_camera() -> void:
var cam := ReedCameraSystem.get_current_camera_pointer() as CameraPointer
if not cam:return
var follower := cam.get_tool_by_type(CameraPointer.ToolType.FOLLOWER)
if not follower:return
follower.unregister_follower()
_camera_follower = null
## 外部用于监听Player死亡
func boradcast_player_dead_event(player:Player) -> void:
player_dead.emit(player)

View File

@ -1,207 +0,0 @@
'''全局的相机管理器
======= =======
'''
extends Node
@onready var camera_2d: Camera2D = %Camera2D
@onready var camera_shake_player: CameraShakePlayer = %CameraShakePlayer
var _cached_anchors: Array[CameraAnchor] = []
var _current_anchor: CameraAnchor
var _switch_tween: Tween
var _player_remote: RemoteTransform2D
var _base_camera_pos := Vector2.ZERO
##标记位,用来检测当前帧是否存在相机切换
var _switch_scheduled := false
var _dirty := false
## 玩家关卡内静态相机
const CAMERA_FOLLOWER:= preload("res://_shared/camera/camera_follower.tscn")
func _ready() -> void:
_base_camera_pos = camera_2d.global_position
func _process(delta):
if not camera_2d:
return
var shake_offset := camera_shake_player.update(delta)
camera_2d.global_position = _base_camera_pos + shake_offset
## 外部获取玩家全局相机
func get_cached_camera() -> Camera2D:
return camera_2d
## 注册一个相机锚点
func register_anchor(anchor: CameraAnchor) -> void:
if anchor in _cached_anchors:
return
_cached_anchors.append(anchor)
anchor.on_priority_change.connect(on_anchor_priority_changed)
_request_evaluate()
## 当相机锚点的权重改变时,向管理器触发事件
func on_anchor_priority_changed(priority:int, anchor: CameraAnchor) -> void:
_request_evaluate()
## 注销一个相机锚点
func unregister_anchor(anchor: CameraAnchor) -> void:
_cached_anchors.erase(anchor)
if _current_anchor == anchor:
_current_anchor = null
_request_evaluate()
func _request_evaluate() -> void:
_dirty = true
if _switch_scheduled:
return
_switch_scheduled = true
call_deferred("_commit_camera_anchor")
func _commit_camera_anchor() -> void:
_switch_scheduled = false
if not _dirty:
return
_dirty = false
# 清理无效
_cached_anchors = _cached_anchors.filter(func(a): return is_instance_valid(a))
var winner: CameraAnchor = _pick_best_anchor()
if winner == null:
return
if winner == _current_anchor:
return
switch_anchor(winner)
func _pick_best_anchor() -> CameraAnchor:
var best: CameraAnchor = null
var best_p := -INF
for a in _cached_anchors:
if not a.enabled:
continue
if a._priority > best_p:
best_p = a._priority
best = a
return best
## 排序已有的锚点
func _sort_anchors() -> void:
_cached_anchors.sort_custom(func(a, b):
return a._priority > b._priority
)
## 尝试自切换
func _try_auto_switch() -> void:
for a in _cached_anchors:
if a.enabled:
switch_anchor(a)
_current_anchor = a
return
## 重置所有的Camera的_priority
func reset_all_camera_priority() -> void:
for a in _cached_anchors:
a._priority = 0
##应用Anchor的Limit
func _apply_anchor_limits(anchor: CameraAnchor) -> void:
if not camera_2d:
return
camera_2d.limit_left = anchor.global_position.x + anchor.limit_left
camera_2d.limit_right = anchor.global_position.x + anchor.limit_right
camera_2d.limit_top = anchor.global_position.y + anchor.limit_top
camera_2d.limit_bottom = anchor.global_position.y + anchor.limit_bottom
func _clear_camera_limits() -> void:
if not camera_2d:
return
camera_2d.limit_left = -10000000
camera_2d.limit_right = 10000000
camera_2d.limit_top = -10000000
camera_2d.limit_bottom = 10000000
## 切换相机
func switch_anchor(target_anchor: CameraAnchor) -> void:
if target_anchor == null:
return
if target_anchor == _current_anchor:
return
if not is_instance_valid(camera_2d):
return
#优先清除已有的remote
if _player_remote:
_player_remote.queue_free()
_player_remote = null
# 中断旧 Tween
if _switch_tween and _switch_tween.is_running():
_switch_tween.kill()
_switch_tween = null
var camera := camera_2d
var blend_time : float = max(target_anchor.blend_time, 0.001)
_clear_camera_limits()
_switch_tween = get_tree().create_tween()
_switch_tween.set_ignore_time_scale(true)
_switch_tween.set_trans(Tween.TRANS_CUBIC)
_switch_tween.set_ease(Tween.EASE_OUT)
# ===== 位置 =====
_switch_tween.tween_property(
self,
"_base_camera_pos",
target_anchor.global_position,
blend_time
)
# ===== Zoom =====
_switch_tween.parallel().tween_property(
camera,
"zoom",
target_anchor.zoom,
blend_time * 1.5
)
# 完成回调
_switch_tween.finished.connect(func():
_current_anchor = target_anchor
_update_anchor_follow_state(target_anchor)
_apply_anchor_limits(target_anchor)
)
_current_anchor = target_anchor
func _update_anchor_follow_state(anchor: CameraAnchor) -> void:
# 先清理旧的 RemoteTransform
if _player_remote and is_instance_valid(_player_remote):
_player_remote.queue_free()
_player_remote = null
if not anchor.follow_player:
return
var p := GlobalEvent.get_player()
if not p or not is_instance_valid(p):
push_warning("CameraAnchor wants to follow player, but player is not registered.")
return
# 创建 RemoteTransform2D
var rt := RemoteTransform2D.new()
rt.name = "__CameraAnchorFollow"
rt.remote_path = camera_2d.get_path()
p.add_child(rt)
_player_remote = rt

View File

@ -1,8 +0,0 @@
extends RemoteTransform2D
func _ready() -> void:
var global_camera: Camera2D = CameraSystem.get_cached_camera()
if not global_camera:
push_error("[CameraFollower]:No Global Camera Founded")
return
remote_path = global_camera.get_path()

View File

@ -1,32 +0,0 @@
extends Node
signal player_dead(player: Player)
var _cached_player_controller: PlayerController
var _cached_player: Player
## player controller進入tree會注冊自己到Global
func register_player_controller(pc: PlayerController) -> PlayerController:
if not pc: return null
_cached_player_controller = pc
return _cached_player_controller
## player進入tree會注冊自己到Global
func register_player(player: Player) -> Player:
if not player: return null
_cached_player = player
return _cached_player
## 外部快速获取Player
func get_player() -> Player:
return _cached_player
## 外部快速获取Player Controller
func get_player_controller() -> PlayerController:
return _cached_player_controller
## 外部用于监听Player死亡
func boradcast_player_dead_event(player:Player) -> void:
player_dead.emit(player)

View File

@ -0,0 +1,18 @@
@tool
extends RefCounted
#region Constants
const CAMERA_SYSTEM_NAME : StringName = "ReedCameraSystem"
const CAMERA_ANCHOR_NAME : StringName = "CameraAnchor"
const CAMERA_FOLLOWER_NAME : StringName = "CameraFollower"
const CAMERA_TOOL_SHAKER : String = "res://addons/reedcamera/scripts/camera_tools/CameraShakeController.gd"
const CAMERA_TOOL_ANCHOR : String = "res://addons/reedcamera/scripts/camera_tools/CameraAnchorController.gd"
const CAMERA_TOOL_FOLLOWER : String = "res://addons/reedcamera/scripts/camera_tools/CameraFollowController.gd"
#endregion
#region GroupName
#endregion

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@ -0,0 +1 @@
uid://bpsj1nyihan67

View File

@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://b2rtcqvak066v"]
[ext_resource type="Texture2D" uid="uid://c673bap4b12fx" path="res://icon.svg" id="1_6ducv"]
[ext_resource type="PackedScene" uid="uid://cw6buluknvjj" path="res://_camera/PlateformerCamera.tscn" id="2_owtx0"]
[node name="Test" type="Node2D"]
[node name="Icon" type="Sprite2D" parent="."]
position = Vector2(-1, -2)
texture = ExtResource("1_6ducv")
[node name="PlateformerCamera" parent="." instance=ExtResource("2_owtx0")]
ignore_rotation = false
position_smoothing_enabled = true

View File

@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="ReedCameraShakePreset" load_steps=2 format=3 uid="uid://wm3cmccp1ydl"]
[ext_resource type="Script" uid="uid://wlqopoksgvjc" path="res://addons/reedcamera/resource/ReedCameraShakePreset.gd" id="1_8o8fw"]
[resource]
script = ExtResource("1_8o8fw")
amplitude = Vector2(10, 10)
frequency = 100.0
metadata/_custom_type_script = "uid://wlqopoksgvjc"

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Before

Width:  |  Height:  |  Size: 869 B

After

Width:  |  Height:  |  Size: 869 B

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@ -3,15 +3,15 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://bsdmq0essfmpk" uid="uid://bsdmq0essfmpk"
path="res://.godot/imported/camera_anchor_icon.svg-bc0c9f7b183031f0db701d2e858a9063.ctex" path="res://.godot/imported/camera_anchor_icon.svg-d54e4ec18108e371c1abc23152af31de.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://_asset/icon/camera_anchor_icon.svg" source_file="res://addons/reedcamera/icon/camera_anchor_icon.svg"
dest_files=["res://.godot/imported/camera_anchor_icon.svg-bc0c9f7b183031f0db701d2e858a9063.ctex"] dest_files=["res://.godot/imported/camera_anchor_icon.svg-d54e4ec18108e371c1abc23152af31de.ctex"]
[params] [params]

View File

@ -0,0 +1,7 @@
[plugin]
name="ReedCamera"
description="Reed zhu 製作的用於平臺跳躍類游戲的簡易Camera2D插件"
author="ReedZhu"
version=""
script="reedcamera.gd"

View File

@ -0,0 +1,22 @@
@tool
extends EditorPlugin
const REED_CAMERA_SYSTEM: StringName = "ReedCameraSystem"
func _enable_plugin() -> void:
if not Engine.has_singleton(REED_CAMERA_SYSTEM):
add_autoload_singleton(REED_CAMERA_SYSTEM, "res://addons/reedcamera/scripts/ReedCameraGlobal.gd")
func _disable_plugin() -> void:
remove_autoload_singleton(REED_CAMERA_SYSTEM)
func _enter_tree() -> void:
# Initialization of the plugin goes here.
pass
func _exit_tree() -> void:
# Clean-up of the plugin goes here.
pass

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@ -0,0 +1 @@
uid://dqmq1t1dmsy2

View File

@ -0,0 +1,55 @@
extends RefCounted
class_name ReedCameraShakePlayer
var _preset: ReedCameraShakePreset
var _time := 0.0
var _strength := 0.0
var _active := false
var _noise := FastNoiseLite.new()
var _noise_seed := randi()
func play(preset: ReedCameraShakePreset) -> void:
_preset = preset
_time = 0.0
_strength = 0.0
_active = true
_noise.seed = _noise_seed
func stop() -> void:
_active = false
func is_active() -> bool:
return _active
func evaluate(delta: float) -> Vector2:
if not _active or not _preset:
return Vector2.ZERO
_time += delta
var total := _preset.fade_in + _preset.hold + _preset.fade_out
if _time >= total:
_active = false
return Vector2.ZERO
# ===== 强度曲线 =====
if _time < _preset.fade_in:
_strength = _time / _preset.fade_in
elif _time < _preset.fade_in + _preset.hold:
_strength = 1.0
else:
var t := (_time - _preset.fade_in - _preset.hold) / _preset.fade_out
_strength = 1.0 - t
# ===== Noise 偏移 =====
var shake_t := _time * _preset.frequency
var offset := Vector2(
_noise.get_noise_1d(shake_t),
_noise.get_noise_1d(shake_t + 1000)
)
return Vector2(
offset.x * _preset.amplitude.x,
offset.y * _preset.amplitude.y
) * _strength

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@ -0,0 +1 @@
uid://5xuwd0cde3y8

View File

@ -0,0 +1,9 @@
# CameraShakePreset.gd
extends Resource
class_name ReedCameraShakePreset
@export var amplitude := Vector2(6, 6) # 最大位移
@export var frequency := 25.0 # 抖动频率
@export var fade_in := 0.05
@export var hold := 0.1
@export var fade_out := 0.15

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@ -0,0 +1 @@
uid://wlqopoksgvjc

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@ -1,12 +1,19 @@
##TODO:清楚掉這裏和PhantomCamera相關的部分
@tool @tool
@icon("uid://bsdmq0essfmpk") @icon("res://addons/reedcamera/icon/camera_anchor_icon.svg")
class_name CameraAnchor extends Node2D class_name CameraAnchor extends Node2D
const _CONSTANTS = preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
@export_group("Anchor Config") @export_group("Anchor Config")
##该priority不会直接修改Anchor的priority只用作初始化 ##该priority不会直接修改Anchor的priority只用作初始化
@export var priority: int = 0 @export var priority: int = 0
##此Anchor是否有效 ##此Anchor是否有效
@export var enabled: bool = true @export var enabled: bool = true
## =========================
## Blend Config
## =========================
@export_subgroup("Blending")
##是否要存在相機過渡時間 ##是否要存在相機過渡時間
@export var use_blend: bool = true @export var use_blend: bool = true
##過度時間 ##過度時間
@ -46,12 +53,6 @@ class_name CameraAnchor extends Node2D
limit_right = value limit_right = value
if Engine.is_editor_hint(): if Engine.is_editor_hint():
queue_redraw() queue_redraw()
@export_subgroup("Follow")
@export var follow_player: bool = false
var _pcam_manager: Node = null
## 编辑器预览面板设置 ## 编辑器预览面板设置
@export_group("Editor Preview") @export_group("Editor Preview")
@ -62,6 +63,7 @@ var _pcam_manager: Node = null
@export var limit_preview_color: Color = Color(0.9, 0.3, 0.3, 0.8) @export var limit_preview_color: Color = Color(0.9, 0.3, 0.3, 0.8)
@export var limit_preview_line_width: float = 2.0 @export var limit_preview_line_width: float = 2.0
var _camera_global : Node = null
var _priority: int : var _priority: int :
set(value): set(value):
@ -75,26 +77,26 @@ func _ready() -> void:
if not Engine.is_editor_hint(): if not Engine.is_editor_hint():
_runtime_ready() _runtime_ready()
func _enter_tree() -> void: func _runtime_ready() -> void:
if Engine.is_editor_hint(): _priority = priority
_pcam_manager = Engine.get_singleton("PhantomCameraManager")
return
CameraSystem.register_anchor(self) func _enter_tree() -> void:
if not Engine.is_editor_hint():
pass
#_camera_global.register_anchor(self) #只有在runtime我们才向管理器注册anchor
func _exit_tree() -> void: func _exit_tree() -> void:
if Engine.is_editor_hint(): if not Engine.is_editor_hint():
_pcam_manager = null pass
return #_camera_global.unregister_anchor(self) #只有在runtime我们才向管理器注册anchor
CameraSystem.unregister_anchor(self)
func _draw() -> void: func _draw() -> void:
if not Engine.is_editor_hint(): if not Engine.is_editor_hint():
return return
if show_camera_preview and is_instance_valid(_pcam_manager): if show_camera_preview:
draw_rect( draw_rect(
_camera_frame_rect_like_phantom(), _camera_frame_rect_draw(),
preview_color, preview_color,
false, false,
preview_line_width preview_line_width
@ -117,9 +119,10 @@ func _camera_limit_rect() -> Rect2:
return Rect2(pos, size) return Rect2(pos, size)
func _camera_frame_rect_like_phantom() -> Rect2: func _camera_frame_rect_draw() -> Rect2:
# PhantomCamera 使用的是 manager.screen_size var cg = _get_camera_global()
var screen_size: Vector2 = _pcam_manager.screen_size if cg:
var screen_size: Vector2 = cg.get_screen_size()
var z := zoom var z := zoom
z.x = maxf(z.x, 0.001) z.x = maxf(z.x, 0.001)
@ -133,12 +136,24 @@ func _camera_frame_rect_like_phantom() -> Rect2:
# PhantomCamera以自身为中心 # PhantomCamera以自身为中心
return Rect2(-size * 0.5, size) return Rect2(-size * 0.5, size)
func _runtime_ready() -> void: print("沒有找到全局相機")
_priority = priority return Rect2(Vector2.ZERO,Vector2.ZERO)
##内部懶加載全局相機管理器
func _get_camera_global() -> Object:
if _camera_global:
return _camera_global
if Engine.has_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME):
_camera_global = Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
return _camera_global
## 强制清空所有的camera anchor in register 然后把自己注册进去
func push_camera() -> void: func push_camera() -> void:
CameraSystem.reset_all_camera_priority() _get_camera_global().clear_camera_anchors()
_priority = 1000 _get_camera_global().register_anchor(self)
func pop_camera() -> void: func pop_camera() -> void:
_priority = 0 _get_camera_global().unregister_anchor(self)

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@tool
extends Node
class_name CameraPointer
const _CONSTANTS := preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
## 相机指针所能持有的工具种类
enum ToolType{
SHAKER,
ANCHOR,
FOLLOWER
}
## 相机工具和脚本的映射
const type_script_map:Dictionary = {
ToolType.SHAKER : preload("res://addons/reedcamera/scripts/camera_tools/CameraShakeController.gd"),
ToolType.ANCHOR : preload("res://addons/reedcamera/scripts/camera_tools/CameraAnchorController.gd"),
ToolType.FOLLOWER : preload("res://addons/reedcamera/scripts/camera_tools/CameraFollowController.gd")
}
var _camera: Camera2D
var _editor_valid := false
var _runtime_registered := false
var _warned := false
var _final_offset := Vector2.ZERO
var _final_position: Vector2
var _final_zoom := Vector2.ONE
var _pos_dirty := false
var _offset_dirty := false
var _zoom_dirty := false
func _enter_tree() -> void:
if Engine.is_editor_hint():
call_deferred("_editor_verify")
func _exit_tree() -> void:
if Engine.is_editor_hint():
return
_request_unregister()
func _process(delta: float) -> void:
if Engine.is_editor_hint():
return
if not _camera:
return
_reset_dirty_flags()
_update_final_position()
_update_camera_offset()
_update_camera_zoom()
_apply_camera_config()
func _reset_dirty_flags() -> void:
_pos_dirty = false
_offset_dirty = false
_zoom_dirty = false
func _update_final_position():
for child in get_children():
if child is CameraToolBasic \
and child.enabled \
and child.affect_position \
and child.has_base_position():
_final_position = child.get_base_position()
_pos_dirty = true
return
# fallback
_final_position = _camera.global_position
func _update_camera_offset():
var offset := Vector2.ZERO
var used := false
for child in get_children():
if child is CameraToolBasic \
and child.enabled \
and child.affect_offset \
and child.has_camera_offset():
offset += child.get_camera_offset()
used = true
_final_offset = offset
_offset_dirty = used
func _update_camera_zoom():
for child in get_children():
if child is CameraToolBasic \
and child.enabled \
and child.affect_zoom \
and child.has_camera_zoom():
_final_zoom = child.get_camera_zoom()
_zoom_dirty = true
return
# fallback
_final_zoom = _camera.zoom
func _apply_camera_config():
if _pos_dirty:
_camera.global_position = _final_position
if _offset_dirty:
_camera.offset = _final_offset
if _zoom_dirty:
_camera.zoom = _final_zoom
func _notification(what: int) -> void:
if not Engine.is_editor_hint():
return
match what:
NOTIFICATION_PARENTED, NOTIFICATION_UNPARENTED:
#print("重設parent")
call_deferred("_editor_verify")
## 編輯器層面的通過性驗證
func _editor_verify() -> void:
_camera = _find_camera()
_editor_valid = _camera != null
#print(_editor_valid)
if not _editor_valid:
_emit_config_warning()
else:
_warned = false
func _ready() -> void:
if Engine.is_editor_hint():
return
if not _camera:
_camera = _find_camera()
_request_register()
func _find_camera() -> Camera2D:
var p := get_parent()
return p as Camera2D if p is Camera2D else null
func _request_register() -> void:
var sys := Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
if not sys:
return
_runtime_registered = sys.request_register_pointer(self)
func _request_unregister() -> void:
if not _runtime_registered:
return
var sys := Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
if sys:
sys.request_unregister_pointer(self)
_runtime_registered = false
func _emit_config_warning() -> void:
if not Engine.is_editor_hint():
return
if _warned:
return
push_warning(
"[CameraPointer] Invalid configuration: parent node must be Camera2D. "
+ "Current parent: %s" % (get_parent() if get_parent() else "null")
)
_warned = true
## =========================
## Public API
## =========================
##获取相机
func get_camera() -> Camera2D:
if not _camera:
_camera = _find_camera()
return _camera
##获取特定工具
func get_tool(tool_class: Script) -> Node:
for c in get_children():
if c.get_script() == tool_class:
return c
return null
##通过类型返回工具
func get_tool_by_type(type:ToolType) -> Node:
return get_tool(type_script_map.get(type))
##获取所有工具
func get_tools() -> Array[CameraToolBasic]:
var out: Array[CameraToolBasic] = []
for c in get_children():
if c is CameraToolBasic:
out.append(c)
return out

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uid://py4h5jxlncro

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@tool
extends Node
const _CONSTANTS = preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
var _screen_size : Vector2i
var _camera_points : Array[CameraPointer]
var _current_camera_point : CameraPointer
signal anchors_changed
var _anchors : Array[CameraAnchor]
#region 相機指針
func request_register_pointer(ptr: CameraPointer) -> bool:
if not is_instance_valid(ptr):
return false
var cam := ptr.get_camera()
if not is_instance_valid(cam):
return false # System 决定:无效 camera 不接受注册
# 去重
if ptr in _camera_points:
_current_camera_point = ptr
return true
_camera_points.append(ptr)
# 你可以在这里做选择策略:比如最新优先/priority
_current_camera_point = ptr
return true
func request_unregister_pointer(ptr: CameraPointer) -> void:
_camera_points.erase(ptr)
if _current_camera_point == ptr:
_current_camera_point = _camera_points.back() if _camera_points.size() > 0 else null
func get_current_camera_pointer() -> CameraPointer:
return _current_camera_point
func get_camera() -> Camera2D:
return _current_camera_point.get_camera() if _current_camera_point else null
#endregion
#region 相機錨點
func register_anchor(anchor: CameraAnchor) -> void:
if anchor in _anchors:
return
_anchors.append(anchor)
# 监听 anchor 内部变化
anchor.on_priority_change.connect(_on_anchor_priority_changed)
anchors_changed.emit()
func unregister_anchor(anchor: CameraAnchor) -> void:
if anchor in _anchors:
_anchors.erase(anchor)
if anchor.on_priority_change.is_connected(_on_anchor_priority_changed):
anchor.on_priority_change.disconnect(_on_anchor_priority_changed)
anchors_changed.emit()
func _on_anchor_priority_changed(_p: int, _a: CameraAnchor) -> void:
anchors_changed.emit()
func get_all_anchors() -> Array[CameraAnchor]:
return _anchors.duplicate()
func clear_camera_anchors() -> void:
_anchors.clear()
anchors_changed.emit()
#endregion
func _enter_tree() -> void:
if not Engine.has_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME):
Engine.register_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME, self)
func _ready() -> void:
# Setting default screensize
_screen_size = Vector2i(
ProjectSettings.get_setting("display/window/size/viewport_width"),
ProjectSettings.get_setting("display/window/size/viewport_height")
)
# For editor
if Engine.is_editor_hint():
ProjectSettings.settings_changed.connect(func():
_screen_size = Vector2i(
ProjectSettings.get_setting("display/window/size/viewport_width"),
ProjectSettings.get_setting("display/window/size/viewport_height")
)
)
# For runtime
else:
get_tree().get_root().size_changed.connect(func():
_screen_size = get_viewport().get_visible_rect().size
)
func get_screen_size() -> Vector2i:
return _screen_size

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uid://dqtfis2553nhn

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@tool
extends Node2D
class_name ScreenRatioRect
# ===============================
# Internal State
# ===============================
var _rect: Rect2 = Rect2()
var _line_color: Color = Color(0.2, 0.9, 0.4, 0.9)
var _line_width: float = 2.0
var _target_node: Node2D = null
var _target_screen_pos: Vector2 = Vector2.ZERO
var _target_radius: float = 6.0
var _target_color: Color = Color(1, 0.3, 0.3, 0.9)
func _process(_delta: float) -> void:
if Engine.is_editor_hint():
return
if _target_node:
_update_target_screen_pos()
queue_redraw()
# ===============================
# Public API
# ===============================
## 通过屏幕比例设置0~1
func set_ratio(ratio: Vector2) -> void:
var viewport_size := get_viewport_rect().size
var size := viewport_size * ratio
var pos := (viewport_size - size) * 0.5
set_rect(Rect2(pos, size))
## 直接设置屏幕空间 Rect
func set_rect(rect: Rect2) -> void:
_rect = rect
queue_redraw()
## 设置绘制风格
func set_style(color: Color, width: float = 2.0) -> void:
_line_color = color
_line_width = width
queue_redraw()
## 设置追踪点
func set_target_node(node: Node2D) -> void:
_target_node = node
_update_target_screen_pos()
queue_redraw()
## 更新targetnode在屏幕的位置
func _update_target_screen_pos() -> void:
if not _target_node:
return
_target_screen_pos = \
_target_node.get_global_transform_with_canvas().get_origin()
## 可选:快速隐藏 / 显示
func clear() -> void:
_target_node = null
_rect = Rect2()
queue_redraw()
# ===============================
# Draw
# ===============================
func _draw() -> void:
if _rect.size == Vector2.ZERO:
return
var left := _rect.position.x
var right := _rect.position.x + _rect.size.x
var top := _rect.position.y
var bottom := _rect.position.y + _rect.size.y
var vp_size := get_viewport_rect().size
# 上边线
draw_line(
Vector2(0, top),
Vector2(vp_size.x, top),
_line_color,
_line_width
)
# 下边线
draw_line(
Vector2(0, bottom),
Vector2(vp_size.x, bottom),
_line_color,
_line_width
)
# 左边线
draw_line(
Vector2(left, 0),
Vector2(left, vp_size.y),
_line_color,
_line_width
)
# 右边线
draw_line(
Vector2(right, 0),
Vector2(right, vp_size.y),
_line_color,
_line_width
)
##绘制角色位置锚点
if _target_node:
draw_circle(_target_screen_pos, _target_radius, _target_color)

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uid://dckyyfvj25bxf

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extends CameraToolBasic
class_name ReedCameraAnchorController
const _CONSTANTS = preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
## =========================
## Private
## =========================
var _anchors: Array[CameraAnchor] = []
var _current_anchor: CameraAnchor
var _current_position := Vector2.ZERO
var _current_zoom := Vector2.ONE
var _tween: Tween
## =========================
## Config
## =========================
@export var move_duration := 0.4
@export var ease_type := Tween.EASE_OUT
@export var trans_type := Tween.TRANS_CUBIC
var _evaluate_requested := false
var _evaluate_scheduled := false
var _sys : Object = null
enum AnchorState {
IDLE,
TRANSITIONING,
}
var _state := AnchorState.IDLE
## =========================
## Lifecycle
## =========================
func _ready() -> void:
_anchors = _get_camera_system().get_all_anchors()
_get_camera_system().anchors_changed.connect(_on_anchors_changed)
_request_evaluate()
func _on_anchors_changed() -> void:
_sync_anchors()
_request_evaluate()
func _sync_anchors() -> void:
_anchors = _get_camera_system().get_all_anchors()
func _request_evaluate() -> void:
_evaluate_requested = true
if _evaluate_scheduled:
return
_evaluate_scheduled = true
call_deferred("_commit_evaluate")
func _commit_evaluate() -> void:
_evaluate_scheduled = false
if not _evaluate_requested:
return
_evaluate_requested = false
_evaluate_impl()
func _evaluate_impl() -> void:
var winner := _pick_best_anchor()
if winner == _current_anchor:
return
_switch_to(winner)
func _pick_best_anchor() -> CameraAnchor:
var best: CameraAnchor
var best_p := -INF
for a in _anchors:
if not a.enabled:
continue
if a.priority > best_p:
best = a
best_p = a.priority
return best
func _switch_to(anchor: CameraAnchor) -> void:
if not anchor:
return
_current_anchor = anchor
_state = AnchorState.TRANSITIONING
var target := anchor.global_position
var target_zoom := anchor.zoom if (anchor.zoom.x > 0 and anchor.zoom.y > 0) else Vector2.ONE
if _tween and _tween.is_running():
_tween.kill()
if not anchor.use_blend or anchor.blend_time <= 0.0:
_current_position = target
_current_zoom = target_zoom
_state = AnchorState.IDLE
return
_tween = get_tree().create_tween()
_tween.set_ignore_time_scale(true)
_tween.set_trans(trans_type)
_tween.set_ease(ease_type)
_tween.tween_property(self, "_current_position", target, anchor.blend_time)
_tween.parallel().tween_property(self, "_current_zoom", target_zoom, anchor.blend_time)
_tween.finished.connect(func():
_state = AnchorState.IDLE
)
func _get_camera_system() -> Object:
if _sys:
return _sys
if Engine.has_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME):
_sys = Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
return _sys
## =========================
## CameraPointer Interface
## =========================
func get_base_position() -> Vector2:
if _state != AnchorState.TRANSITIONING:
return Vector2.ZERO
return _current_position
func has_base_position() -> bool:
return _state == AnchorState.TRANSITIONING
func get_camera_zoom() -> Vector2:
if _state != AnchorState.TRANSITIONING:
return Vector2.ONE
return _current_zoom
func has_camera_zoom() -> bool:
return _state == AnchorState.TRANSITIONING

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@ -0,0 +1 @@
uid://bhl5it46hv4n2

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@ -0,0 +1,191 @@
extends CameraToolBasic
class_name ReedCameraFollowController
const _CONSTANTS := preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
const _DEBUG_TOOL := preload("res://addons/reedcamera/scripts/camera_tools/DeadZoneDebug.tscn")
@export_group("Dead Zone")
@export var dead_zone_ratio : Vector2 = Vector2(.6,.6)
@export_group("Follow")
@export var enabled_follow: bool = true
@export var follow_speed: float = 600.0 # 世界单位 / 秒
@export var follow_lerp := 0.12 # 0~1越大越“跟手”越小越“蔚蓝感”的滞后
##TODO:后续添加一下Runtime的修改逻辑
@export_group("Debug")
@export var show_preview: bool = true
var _show_preview: bool = false:
set(value):
_update_debug(value)
_show_preview = value
@export var preview_color: Color = Color.AQUAMARINE
@export var preview_line_width : float = 2.0
enum State{
IDLE,
CHASING,
STATIC
}
## 用于描述和切换follower工具的状态
var _current_state: State = State.IDLE
##Follower工具绑定的followNode
var _follow_node2d : Node2D = null
##最终的位置
var _final_position: Vector2
##缓存全局系统
var _sys: Object = null
##缓存DebugTool
var _screen_ratio_rect_draw_tool: Node = null
##缓存camera
var _camera: Camera2D = null
func _ready() -> void:
_show_preview = show_preview
func _process(delta: float) -> void:
#print(_current_state)
if _current_state == State.IDLE:
return
if _current_state == State.CHASING or State.STATIC:
update_follow(delta)
func _update_debug(debug:bool) -> void:
if debug:
if _screen_ratio_rect_draw_tool:
var t := _screen_ratio_rect_draw_tool.get_child(0)
t.set_ratio(dead_zone_ratio)
t.set_target_node(_follow_node2d)
t.set_style(preview_color,preview_line_width)
return
else:
var t := _DEBUG_TOOL.instantiate()
self.add_child(t)
_screen_ratio_rect_draw_tool = t
t.get_child(0).set_ratio(dead_zone_ratio)
t.get_child(0).set_target_node(_follow_node2d)
t.get_child(0).set_style(preview_color,preview_line_width)
else:
if not _screen_ratio_rect_draw_tool:
return
else:
_screen_ratio_rect_draw_tool.get_child(0).clear()
func update_follow(delta: float) -> void:
if not enabled_follow:
return
if not _follow_node2d:
return
var cam := _get_camera_from_pointer()
if not cam:
return
# 0. 读取相机的全局坐标
_final_position = cam.global_position
# 1. target 的屏幕坐标Canvas Space
var t_in_screen :Vector2 = \
_follow_node2d.get_global_transform_with_canvas().get_origin()
var screen_size : Vector2 = _get_camera_system().get_screen_size()
var screen_center : Vector2 = screen_size * 0.5
var dead_half : Vector2 = screen_size * dead_zone_ratio * 0.5
# 2. 获得移动方向
var offset := \
_compute_deadzone_offset(
t_in_screen,
screen_center,
dead_half
)
if offset == Vector2.ZERO:
_current_state = State.STATIC
return
_current_state = State.CHASING
var move_dir := offset.normalized()
var world_velocity := (move_dir * follow_speed) / cam.zoom
##如果存在move_dir则我们认为相机需要chasing player
var desired_pos := _final_position + world_velocity * delta
if follow_lerp > 0.0:
_final_position = cam.global_position.lerp(desired_pos, follow_lerp)
else:
_final_position = desired_pos
func _compute_deadzone_offset(
screen_pos: Vector2,
screen_center: Vector2,
dead_half: Vector2
) -> Vector2:
var o := Vector2.ZERO
var dx := screen_pos.x - screen_center.x
var dy := screen_pos.y - screen_center.y
if dx < -dead_half.x:
o.x = dx + dead_half.x
elif dx > dead_half.x:
o.x = dx - dead_half.x
if dy < -dead_half.y:
o.y = dy + dead_half.y
elif dy > dead_half.y:
o.y = dy - dead_half.y
return o
## 从相机指针获取相机组件
func _get_camera_from_pointer() -> Camera2D:
if _camera:
return _camera
var p := get_parent()
if p and p.has_method("get_camera"):
_camera = p.get_camera() as Camera2D
return _camera
return _camera
## 获取全局相机管理器
func _get_camera_system() -> Object:
if _sys:
return _sys
if Engine.has_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME):
_sys = Engine.get_singleton(_CONSTANTS.CAMERA_SYSTEM_NAME)
return _sys
##外部调用,设置一个相机系统的跟随者
func register_follower(follower: Node2D) -> void:
_follow_node2d = follower
if self._current_state == State.IDLE:
start_follow()
##外部调用,移除一共相机系统的跟随者
func unregister_follower() -> void:
_follow_node2d = null
stop_follow()
##外部调用,开始跟随
func start_follow() -> void:
_current_state = State.STATIC
##外部调用,结束跟随
func stop_follow() -> void:
_current_state = State.IDLE
func get_base_position() -> Vector2:
return _final_position
func has_base_position() -> bool:
return _current_state == State.CHASING

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uid://wl83yn33gu3m

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@ -0,0 +1,61 @@
@tool
extends CameraToolBasic
class_name ReedCameraShakeController
## =========================
## Runtime
## =========================
var _players: Array[ReedCameraShakePlayer] = []
var _current_offset := Vector2.ZERO
func _ready() -> void:
if Engine.is_editor_hint():
return
set_process(true)
func _exit_tree() -> void:
_players.clear()
_current_offset = Vector2.ZERO
func _process(delta: float) -> void:
if Engine.is_editor_hint():
return
if not enabled:
_current_offset = Vector2.ZERO
return
var offset := Vector2.ZERO
for p in _players:
offset += p.evaluate(delta)
# 移除已经结束的 player
_players = _players.filter(func(p): return p.is_active())
_current_offset = offset
## =========================
## Public API
## =========================
func play_shake(preset: ReedCameraShakePreset) -> void:
if not preset:
return
var player := ReedCameraShakePlayer.new()
player.play(preset)
_players.append(player)
func stop_all() -> void:
for p in _players:
p.stop()
_players.clear()
_current_offset = Vector2.ZERO
## =========================
## Pipeline Output
## =========================
func get_camera_offset() -> Vector2:
return _current_offset

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uid://dwr1s51svvank

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@abstract
class_name CameraToolBasic
extends Node
## =========================
## Participation Flags
## =========================
@export var enabled: bool = true
@export var affect_position: bool = false
@export var affect_offset: bool = false
@export var affect_zoom: bool = false
## =========================
## Interfaces子类选择性实现
## =========================
func get_base_position() -> Vector2:
return Vector2.ZERO
func has_base_position() -> bool:
return false
func get_camera_offset() -> Vector2:
return Vector2.ZERO
func has_camera_offset() -> bool:
return false
func get_camera_zoom() ->Vector2:
return Vector2.ONE
func has_camera_zoom() -> bool:
return false

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@ -0,0 +1 @@
uid://bwj5j7hr5ucm3

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@ -0,0 +1,9 @@
[gd_scene load_steps=2 format=3 uid="uid://csx2bji7s6xnl"]
[ext_resource type="Script" uid="uid://dckyyfvj25bxf" path="res://addons/reedcamera/scripts/ScreenRatioRect.gd" id="1_ljod6"]
[node name="DeadZoneDebug" type="CanvasLayer"]
layer = 1000
[node name="ScreenRatioRect" type="Node2D" parent="."]
script = ExtResource("1_ljod6")

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class_name STT_Autoload extends SceneTriggerTarget
@export var autoload_name: StringName
func get_effect_target(owner: Node) -> Object:
return owner.get_tree().root.get_node_or_null("/root/%s" % autoload_name)

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uid://cwxwsfl1mx7kc

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@ -10,17 +10,17 @@ config_version=5
[application] [application]
config/name="PhantomAgnes" config/name="godot-plateformer"
run/main_scene="uid://3vc8ojbiyy5w" run/main_scene="uid://3vc8ojbiyy5w"
config/features=PackedStringArray("4.5", "Forward Plus") config/features=PackedStringArray("4.5", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload] [autoload]
CameraSystem="*res://_shared/camera/CameraSystem.tscn" GlobalEvent="*res://_shared/GlobalEvent.gd"
GlobalEvent="*res://_shared/global_event.gd"
ReedVFX="*res://addons/reedfx/vfx/ReedVFXSystem.tscn" ReedVFX="*res://addons/reedfx/vfx/ReedVFXSystem.tscn"
ReedSceneRegistry="*res://addons/reedscene/scene/SceneRegistry.gd" ReedSceneRegistry="*res://addons/reedscene/scene/SceneRegistry.gd"
ReedCameraSystem="*res://addons/reedcamera/scripts/ReedCameraGlobal.gd"
[display] [display]
@ -32,7 +32,7 @@ window/stretch/mode="canvas_items"
[editor_plugins] [editor_plugins]
enabled=PackedStringArray("res://addons/reedcomponent/plugin.cfg", "res://addons/reedfx/plugin.cfg", "res://addons/reedinput/plugin.cfg", "res://addons/reedscene/plugin.cfg") enabled=PackedStringArray("res://addons/reedcamera/plugin.cfg", "res://addons/reedcomponent/plugin.cfg", "res://addons/reedfx/plugin.cfg", "res://addons/reedinput/plugin.cfg", "res://addons/reedscene/plugin.cfg")
[file_customization] [file_customization]
@ -42,9 +42,8 @@ folder_colors={
[global_group] [global_group]
ROOM="房间分组其下存在所有的Room"
PLAYER="玩家分组,其下只存在玩家控制器" PLAYER="玩家分组,其下只存在玩家控制器"
GRAPABLE="" GRAPABLE="進入該分組的Collision視爲可以被玩家抓握"
PLAYER_RESPAWN="所有的PlayerRespawnPoint的绑定Group" PLAYER_RESPAWN="所有的PlayerRespawnPoint的绑定Group"
ROCK_BREAK="Can break fragile rock." ROCK_BREAK="Can break fragile rock."