camera follower tool designing....

This commit is contained in:
RedisTKey 2026-01-13 10:32:36 +08:00
parent aee69ab5e8
commit 26b30eb032
4 changed files with 104 additions and 2 deletions

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@ -14,9 +14,7 @@ metadata/_custom_type_script = "uid://py4h5jxlncro"
[node name="ReedCameraShakeController" type="Node" parent="CameraPointer"]
script = ExtResource("2_rbequ")
affect_position = null
affect_offset = true
affect_zoom = null
metadata/_custom_type_script = "uid://dwr1s51svvank"
[node name="ReedCameraAnchorController" type="Node" parent="CameraPointer"]

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@ -164,5 +164,24 @@ func _emit_config_warning() -> void:
_warned = true
## =========================
## Public API
## =========================
##获取相机
func get_camera() -> Camera2D:
return _camera
##获取特定工具
func get_tool(tool_class: Script) -> Node:
for c in get_children():
if c.get_script() == tool_class:
return c
return null
##获取所有工具
func get_tools() -> Array[CameraToolBasic]:
var out: Array[CameraToolBasic] = []
for c in get_children():
if c is CameraToolBasic:
out.append(c)
return out

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@ -0,0 +1,84 @@
extends CameraToolBasic
class_name ReedCameraFollowController
const _CONSTANTS := preload("res://addons/reedcamera/_data/CameraSystemConst.gd")
@export_group("Dead Zone")
@export var dead_zone_ratio := Rect2(
Vector2.ZERO, # 屏幕中心
Vector2(0.4, 0.4) # 宽高(屏幕比例)
)
@export_group("Follow")
@export var enabled_follow: bool = true
@export var follow_lerp := 0.12 # 0~1越大越“跟手”越小越“蔚蓝感”的滞后
var _follow_node2d : Node2D = null
var _desired_pos := Vector2.ZERO
var _camera: Camera2D = null
func _update_follow(delta: float) -> void:
if not enabled_follow:
return
if not _follow_node2d:
return
var cam := _get_camera_from_pointer()
if not cam:
return
# 初始化
if not _initialized:
_pos = cam.global_position
_desired_pos = _pos
_initialized = true
var view_rect := _get_camera_view_rect(cam)
var dead_rect := _get_dead_zone_world_rect(view_rect)
var p := player.global_position
var delta_move := Vector2.ZERO
if p.x < dead_rect.position.x:
delta_move.x = p.x - dead_rect.position.x
elif p.x > dead_rect.position.x + dead_rect.size.x:
delta_move.x = p.x - (dead_rect.position.x + dead_rect.size.x)
if p.y < dead_rect.position.y:
delta_move.y = p.y - dead_rect.position.y
elif p.y > dead_rect.position.y + dead_rect.size.y:
delta_move.y = p.y - (dead_rect.position.y + dead_rect.size.y)
if delta_move != Vector2.ZERO:
_desired_pos += delta_move
# 可选 room clamp
if use_room_clamp:
_desired_pos = _desired_pos.clamp(
room_world_rect.position,
room_world_rect.position + room_world_rect.size
)
# 蔚蓝感:滞后 lerp
_pos = _pos.lerp(_desired_pos, follow_lerp)
func _get_camera_from_pointer() -> Camera2D:
if _camera:
return _camera
var p := get_parent()
if p and p.has_method("get_camera"):
_camera = p.get_camera() as Camera2D
return _camera
return _camera
func _get_camera_view_rect(cam: Camera2D) -> Rect2:
var screen_size := cam.get_viewport_rect().size
var zoom := cam.zoom
zoom.x = maxf(zoom.x, 0.001)
zoom.y = maxf(zoom.y, 0.001)
var size := screen_size / zoom
return Rect2(cam.global_position - size * 0.5, size)

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@ -0,0 +1 @@
uid://wl83yn33gu3m