diff --git a/_game/game.gd b/_game/game.gd index f592c31..d086ee9 100644 --- a/_game/game.gd +++ b/_game/game.gd @@ -1,8 +1,8 @@ extends Node2D func _ready() -> void: - $ReedScene.switch_act_by_id(1) - #$L1_S1.switch_act_by_id(1) + #$L0_S0.switch_act_by_id(1) + $L1_S1.switch_act_by_id(1) #$L1_S2.switch_act_by_id(1) #$L1_S3.switch_act_by_id(1) #$L1_S4.switch_act_by_id(1) @@ -10,6 +10,5 @@ func _ready() -> void: #$L1_S6.switch_act_by_id(1) #$L1_S7.switch_act_by_id(1) #$L1_S8.switch_act_by_id(1) - $L1_S9.switch_act_by_id(1) - + await get_tree().process_frame get_tree().call_group(&"PLAYER_RESPAWN",&"respawn_avatar")