新地图tile 规格测试
This commit is contained in:
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type="CompressedTexture2D"
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uid="uid://cacik4t6grtq8"
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path="res://.godot/imported/未命名作品(4).png-151765b68adadae09c88456ac264362b.ctex"
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[gd_resource type="AtlasTexture" format=3 uid="uid://ca80pylcjg0rw"]
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[resource]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dnrvktjrinxon"
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path="res://.godot/imported/collisionTile.png-8a6c428715bb26113579c3fc839219d4.ctex"
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path="res://.godot/imported/pure_color_tile.png-2b37f3adadaf3d4a746ba81fc564d09f.ctex"
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[params]
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@ -0,0 +1,15 @@
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[gd_scene load_steps=5 format=3 uid="uid://x041oerqe1iu"]
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[ext_resource type="Script" uid="uid://crgac4manhoud" path="res://_game/game.gd" id="1_n75l0"]
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[ext_resource type="PackedScene" uid="uid://cvqehvdjpoar4" path="res://_player/player_controller.tscn" id="2_uvy3i"]
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[ext_resource type="PackedScene" uid="uid://cw6buluknvjj" path="res://_camera/PlateformerCamera.tscn" id="3_j30v4"]
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[ext_resource type="PackedScene" uid="uid://d3x8beboy1e6y" path="res://_scene/level1/l1_s1_new.tscn" id="4_w37b4"]
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[node name="Game" type="Node2D" groups=["PLAYER_RESPAWN"]]
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script = ExtResource("1_n75l0")
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[node name="PlayerController" parent="." instance=ExtResource("2_uvy3i")]
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[node name="PlateformerCamera" parent="." instance=ExtResource("3_j30v4")]
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[node name="L1_S1" parent="." instance=ExtResource("4_w37b4")]
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@ -1,8 +1,8 @@
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extends Node2D
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func _ready() -> void:
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$L0_S0.switch_act_by_id(1)
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#$L1_S1.switch_act_by_id(1)
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#$L0_S0.switch_act_by_id(1)
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$L1_S1.switch_act_by_id(1)
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#$L1_S2.switch_act_by_id(1)
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#$L1_S3.switch_act_by_id(1)
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#$L1_S4.switch_act_by_id(1)
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@ -37,14 +37,15 @@
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[ext_resource type="Script" uid="uid://bijoqygv6tncj" path="res://addons/reedcomponent/SingleComponentRemotor.gd" id="28_mxt3b"]
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[ext_resource type="Resource" uid="uid://bdad4yjv1q0uu" path="res://_player/effect_binding/jump_dust.tres" id="30_hquoe"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_1a1t3"]
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radius = 3.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_01uoa"]
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||||
size = Vector2(173, 50)
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qnulu"]
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||||
size = Vector2(9, 11.5)
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ciuu3"]
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size = Vector2(203, 245)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ogl63"]
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||||
size = Vector2(10, 10)
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||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ciuu3"]
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radius = 134.0
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height = 338.0
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[node name="Avatar" type="CharacterBody2D" groups=["PLAYER"]]
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collision_layer = 2
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@ -59,26 +60,27 @@ camera_shake_preset = Dictionary[StringName, ExtResource("2_u7cua")]({
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&"y_only_light": ExtResource("4_01uoa")
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})
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||||
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||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture_filter = 1
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||||
position = Vector2(0, 3.9999998)
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||||
scale = Vector2(2.5, 2.5)
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||||
texture = ExtResource("6_01uoa")
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||||
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[node name="GroundCompanion" type="Area2D" parent="."]
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||||
unique_name_in_owner = true
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position = Vector2(0, 11)
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position = Vector2(0, 160)
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="GroundCompanion"]
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shape = SubResource("CircleShape2D_1a1t3")
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position = Vector2(0, -10)
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||||
shape = SubResource("RectangleShape2D_01uoa")
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||||
debug_color = Color(0, 0.63529414, 0.40784314, 0.41960785)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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unique_name_in_owner = true
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position = Vector2(0, 5.75)
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||||
shape = SubResource("RectangleShape2D_qnulu")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(0, 3.9999998)
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||||
scale = Vector2(0.1, 0.1)
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||||
texture = ExtResource("6_01uoa")
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||||
position = Vector2(0, 40)
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||||
shape = SubResource("RectangleShape2D_ciuu3")
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[node name="LimboStateDebugger" type="Node2D" parent="." node_paths=PackedStringArray("state_root")]
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||||
script = ExtResource("8_clxy3")
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||||
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@ -174,17 +176,26 @@ light_gravity_threshold = 135.0
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light_gravity_mult = 0.6
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wall_jump_base_force_x = 260.0
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wall_jump_base_force_y = 220.0
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fall_maxium_speed = 430.0
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fall_maxium_speed = 8000.0
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air_control_mult = 0.35
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run_accel = 1300.0
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run_reduce = 2400.0
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move_speed_max = 202.0
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run_accel = 5800.0
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run_reduce = 7900.0
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move_speed_max = 2650.0
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[node name="WallDetector" parent="LocomotionComponent" instance=ExtResource("20_air0b")]
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unique_name_in_owner = true
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[node name="UpRayCast2D" parent="LocomotionComponent/WallDetector" index="0"]
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position = Vector2(0, -141)
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target_position = Vector2(155, 0)
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[node name="MidRayCast2D" parent="LocomotionComponent/WallDetector" index="1"]
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position = Vector2(0, 3)
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position = Vector2(0, 42)
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target_position = Vector2(154, 0)
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[node name="DownRayCast2D" parent="LocomotionComponent/WallDetector" index="2"]
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position = Vector2(0, 151)
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target_position = Vector2(155, 0)
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[node name="SpawnHookComponet" type="Node" parent="."]
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script = ExtResource("21_p14kj")
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@ -209,8 +220,7 @@ collision_layer = 0
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collision_mask = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"]
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position = Vector2(0, 5)
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||||
shape = SubResource("RectangleShape2D_ogl63")
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||||
shape = SubResource("CapsuleShape2D_ciuu3")
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||||
debug_color = Color(0.95815283, 0, 0.5313341, 0.41960785)
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[node name="RemotePositionSetting" type="Node2D" parent="."]
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File diff suppressed because one or more lines are too long
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@ -1,6 +1,6 @@
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|||
[gd_resource type="TileSet" load_steps=9 format=3 uid="uid://cup1q1upvp18h"]
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||||
[ext_resource type="Texture2D" uid="uid://dnrvktjrinxon" path="res://_asset/ksw/collisionTile.png" id="1_u6jqb"]
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||||
[ext_resource type="Texture2D" uid="uid://dnrvktjrinxon" path="res://_asset/tile/pure_color_tile.png" id="1_u6jqb"]
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||||
[ext_resource type="Texture2D" uid="uid://dd622t4mw5vva" path="res://_asset/ksw/basicTile01.png" id="2_mucy5"]
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||||
[ext_resource type="Texture2D" uid="uid://dufe0liirugbw" path="res://_asset/ksw/basicTile02.png" id="3_u6jqb"]
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||||
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|
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@ -0,0 +1,55 @@
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|||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://bt25n4i5s2bkj"]
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[ext_resource type="Texture2D" uid="uid://dnrvktjrinxon" path="res://_asset/tile/pure_color_tile.png" id="1_62l84"]
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||||
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||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwfln"]
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||||
texture = ExtResource("1_62l84")
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||||
texture_region_size = Vector2i(128, 128)
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||||
1:1/0 = 0
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||||
2:1/0 = 0
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3:1/0 = 0
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||||
3:2/0 = 0
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||||
3:3/0 = 0
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||||
2:3/0 = 0
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||||
1:3/0 = 0
|
||||
1:2/0 = 0
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||||
5:1/0 = 0
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||||
6:1/0 = 0
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||||
7:1/0 = 0
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||||
7:2/0 = 0
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||||
7:3/0 = 0
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||||
6:3/0 = 0
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||||
5:3/0 = 0
|
||||
5:2/0 = 0
|
||||
6:2/0 = 0
|
||||
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-64, -64, 64, -64, 64, 64, -64, 64)
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||||
9:1/0 = 0
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||||
11:1/0 = 0
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||||
12:1/0 = 0
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||||
13:1/0 = 0
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||||
9:3/0 = 0
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||||
9:4/0 = 0
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||||
9:5/0 = 0
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||||
5:7/0 = 0
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||||
6:7/0 = 0
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||||
5:8/0 = 0
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8:7/0 = 0
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9:7/0 = 0
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9:8/0 = 0
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7:8/0 = 0
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7:9/0 = 0
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7:10/0 = 0
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6:9/0 = 0
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||||
8:9/0 = 0
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||||
5:10/0 = 0
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||||
5:11/0 = 0
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||||
6:11/0 = 0
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8:11/0 = 0
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9:11/0 = 0
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9:10/0 = 0
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[resource]
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tile_size = Vector2i(128, 128)
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physics_layer_0/collision_layer = 4
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physics_layer_0/collision_mask = 0
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sources/1 = SubResource("TileSetAtlasSource_jwfln")
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@ -29,7 +29,7 @@ class_name LocomotionComponent extends ComponentBase
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##空中控制乘量,在空中移动时修改
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@export var air_control_mult : float = .65
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#基础的乘量,对所有Character相同
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const GRAVITY_BASIC_MULT_FACTOR : float = 1.8
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const GRAVITY_BASIC_MULT_FACTOR : float = 18
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#下坠速度和最大下坠速度的阈值,超过了这个阈值会开启下坠速度修正,主要取决于设备的刷新率固写死。
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const FALL_SPEED_EXCEED_TOLERANCE_THRESHOLD = 40
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|
|
|
|||
|
|
@ -11,7 +11,7 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="godot-plateformer"
|
||||
run/main_scene="uid://3vc8ojbiyy5w"
|
||||
run/main_scene="uid://x041oerqe1iu"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
|
@ -24,10 +24,8 @@ ReedCameraSystem="*res://addons/reedcamera/scripts/ReedCameraGlobal.gd"
|
|||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=640
|
||||
window/size/viewport_height=360
|
||||
window/size/window_width_override=1920
|
||||
window/size/window_height_override=1080
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1080
|
||||
window/stretch/mode="canvas_items"
|
||||
|
||||
[editor_plugins]
|
||||
|
|
|
|||
Loading…
Reference in New Issue