diff --git a/_game/game.gd b/_game/game.gd index f8e1fa1..094ca5c 100644 --- a/_game/game.gd +++ b/_game/game.gd @@ -9,4 +9,5 @@ func _ready() -> void: #$L1_S5.switch_act_by_id(1) #$L1_S6.switch_act_by_id(1) $L1_S7.switch_act_by_id(1) + get_tree().call_group(&"PLAYER_RESPAWN",&"respawn_avatar") diff --git a/_scene/level1/l1_s7.tscn b/_scene/level1/l1_s7.tscn index 8ba0e2c..a9c5c93 100644 --- a/_scene/level1/l1_s7.tscn +++ b/_scene/level1/l1_s7.tscn @@ -250,7 +250,7 @@ curve = SubResource("Curve2D_2q2em") [node name="PathDriveMovePlateform3" parent="." node_paths=PackedStringArray("path2d", "plateform", "player_trigger") instance=ExtResource("24_mxp7a")] position = Vector2(-520, -1336) -path2d = NodePath("") +path2d = NodePath("Path2D") plateform = NodePath("MovablePlateform") player_trigger = NodePath("MovablePlateform/PlayerTriggerVolumn") move_speed = 300.0 diff --git a/addons/limboai/bin/~liblimboai.windows.editor.x86_64.dll b/addons/limboai/bin/~liblimboai.windows.editor.x86_64.dll new file mode 100644 index 0000000..7131bab Binary files /dev/null and b/addons/limboai/bin/~liblimboai.windows.editor.x86_64.dll differ