2025-12-29 11:54:31 +08:00
|
|
|
|
class_name Player extends CharacterBody2D
|
|
|
|
|
|
|
|
|
|
|
|
@onready var locomotion_comp: LocomotionComponent = %LocomotionComponent
|
|
|
|
|
|
@onready var hsm: LimboHSM = %PlayerHSM
|
|
|
|
|
|
@onready var wall_detector: WallDetector = %WallDetector
|
|
|
|
|
|
@onready var hit_box: Area2D = %HitBox
|
|
|
|
|
|
@onready var spawn_hook_comp: SpawnHookComponet = $SpawnHookComponet
|
|
|
|
|
|
|
|
|
|
|
|
@onready var foot_pos_marker: Marker2D = %FootPosMarker
|
|
|
|
|
|
|
|
|
|
|
|
enum Direction{LEFT,RIGHT}
|
|
|
|
|
|
var direction: Direction = Direction.RIGHT: set = _player_direction_changed
|
|
|
|
|
|
|
|
|
|
|
|
var m_jump_press: bool = false
|
|
|
|
|
|
var m_dash_press: bool = false
|
|
|
|
|
|
var m_climb_press: bool = false
|
|
|
|
|
|
var m_grap_hook_press: bool = false
|
|
|
|
|
|
|
|
|
|
|
|
##用于记录当前玩家输入的朝向
|
|
|
|
|
|
var m_input_intent_direction: Vector2
|
|
|
|
|
|
|
|
|
|
|
|
var is_dead: bool = false:
|
|
|
|
|
|
set(value):
|
|
|
|
|
|
is_dead = value
|
|
|
|
|
|
if is_dead:
|
|
|
|
|
|
locomotion_comp.is_active = false
|
|
|
|
|
|
GlobalEvent.boradcast_player_dead_event()
|
|
|
|
|
|
player_dead.emit()
|
|
|
|
|
|
|
|
|
|
|
|
signal player_direction_changed(direction: Direction)
|
|
|
|
|
|
signal player_dead
|
|
|
|
|
|
|
|
|
|
|
|
##落地尘土特效
|
|
|
|
|
|
signal v_land_dust
|
|
|
|
|
|
##奔跑尘土特效
|
|
|
|
|
|
signal v_run_dust
|
|
|
|
|
|
##跳跃尘土特效
|
|
|
|
|
|
signal v_jump_dust
|
|
|
|
|
|
|
|
|
|
|
|
##跳跃声音特效
|
|
|
|
|
|
signal s_jump_sound
|
|
|
|
|
|
|
|
|
|
|
|
func _ready() -> void:
|
|
|
|
|
|
self.player_direction_changed.connect(_handle_direction_changed)
|
|
|
|
|
|
self.hit_box.area_entered.connect(_handle_hit_box_entered)
|
|
|
|
|
|
self.hit_box.body_entered.connect(_handle_hit_box_entered)
|
|
|
|
|
|
|
|
|
|
|
|
func _draw() -> void:
|
|
|
|
|
|
draw_string(ThemeDB.fallback_font,Vector2.ZERO,str(get_wall_normal()))
|
|
|
|
|
|
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
|
|
|
|
queue_redraw()
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
|
|
|
|
|
|
func set_move_input(dir: Vector2) -> void:
|
|
|
|
|
|
m_input_intent_direction = dir
|
|
|
|
|
|
|
|
|
|
|
|
func get_move_input() -> Vector2:
|
|
|
|
|
|
return m_input_intent_direction
|
|
|
|
|
|
|
|
|
|
|
|
#func _physics_process(delta: float) -> void:
|
|
|
|
|
|
#
|
|
|
|
|
|
###用於更新輸入的朝向
|
|
|
|
|
|
#m_input_intent_direction = Input.get_vector(
|
|
|
|
|
|
#"move_left",
|
|
|
|
|
|
#"move_right",
|
|
|
|
|
|
#"move_up",
|
|
|
|
|
|
#"move_down"
|
|
|
|
|
|
#)
|
|
|
|
|
|
#
|
|
|
|
|
|
#spawn_hook_comp.set_ray_direction(m_input_intent_direction)
|
|
|
|
|
|
|
|
|
|
|
|
#func _unhandled_input(event: InputEvent) -> void:
|
|
|
|
|
|
#if event.is_echo():
|
|
|
|
|
|
#return
|
|
|
|
|
|
#
|
|
|
|
|
|
##jump input
|
|
|
|
|
|
#if event.is_action_pressed(&"jump"):
|
|
|
|
|
|
#m_jump_press = true
|
|
|
|
|
|
#_handle_jump_press()
|
|
|
|
|
|
#
|
|
|
|
|
|
#if event.is_action_released(&"jump"):
|
|
|
|
|
|
#m_jump_press = false
|
|
|
|
|
|
#_handle_jump_release()
|
|
|
|
|
|
#
|
|
|
|
|
|
##dash input
|
|
|
|
|
|
#if event.is_action_pressed(&"dash"):
|
|
|
|
|
|
#m_dash_press = true
|
|
|
|
|
|
#_handle_dash_press()
|
|
|
|
|
|
#
|
|
|
|
|
|
#if event.is_action_released(&"dash"):
|
|
|
|
|
|
#m_dash_press = false
|
|
|
|
|
|
#
|
|
|
|
|
|
##climb input
|
|
|
|
|
|
#if event.is_action_pressed(&"climb"):
|
|
|
|
|
|
#m_climb_press = true
|
|
|
|
|
|
#_handle_climb_press()
|
|
|
|
|
|
#
|
|
|
|
|
|
#if event.is_action_released(&"climb"):
|
|
|
|
|
|
#m_climb_press = false
|
|
|
|
|
|
#_handle_climb_release()
|
|
|
|
|
|
#
|
|
|
|
|
|
##grap hook input
|
|
|
|
|
|
#if event.is_action_pressed(&"grap_hook"):
|
|
|
|
|
|
#m_grap_hook_press = true
|
|
|
|
|
|
#_handle_grap_hook_press()
|
|
|
|
|
|
#
|
|
|
|
|
|
#if event.is_action_released(&"grap_hook"):
|
|
|
|
|
|
#m_grap_hook_press = false
|
|
|
|
|
|
#_handle_grap_hook_release()
|
2025-12-29 11:54:31 +08:00
|
|
|
|
|
|
|
|
|
|
#region 输入处理
|
|
|
|
|
|
'''对于单次的输入触发动作,我们发送一个格式为
|
|
|
|
|
|
want_to_...的事件给hsm,用来尝试触发
|
|
|
|
|
|
'''
|
2025-12-30 10:15:32 +08:00
|
|
|
|
|
|
|
|
|
|
func press_jump() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"trigger_jump")
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
func release_jump() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"completed_jump")
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
func press_dash() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"trigger_dash")
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
func press_climb() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"trigger_climb")
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
func release_climb() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"completed_climb")
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
func press_grap_hook() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"trigger_grap_hook")
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
func release_grap_hook() -> void:
|
2025-12-29 11:54:31 +08:00
|
|
|
|
hsm.dispatch(&"completed_grap_hook")
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
2025-12-30 10:15:32 +08:00
|
|
|
|
##处理 jump 单次输入
|
|
|
|
|
|
#func _handle_jump_press() -> void:
|
|
|
|
|
|
#if not m_jump_press:
|
|
|
|
|
|
#return
|
|
|
|
|
|
#
|
|
|
|
|
|
#hsm.dispatch(&"trigger_jump")
|
|
|
|
|
|
#
|
|
|
|
|
|
#func _handle_jump_release() -> void:
|
|
|
|
|
|
#hsm.dispatch(&"completed_jump")
|
|
|
|
|
|
#
|
|
|
|
|
|
###处理 Dash 单次输入
|
|
|
|
|
|
#func _handle_dash_press() -> void:
|
|
|
|
|
|
#if not m_dash_press:
|
|
|
|
|
|
#return
|
|
|
|
|
|
#hsm.dispatch(&"trigger_dash")
|
|
|
|
|
|
#
|
|
|
|
|
|
###处理 climb 输入
|
|
|
|
|
|
#func _handle_climb_press() -> void:
|
|
|
|
|
|
#if not m_climb_press:
|
|
|
|
|
|
#return
|
|
|
|
|
|
#hsm.dispatch(&"trigger_climb")
|
|
|
|
|
|
#
|
|
|
|
|
|
#func _handle_climb_release() -> void:
|
|
|
|
|
|
#hsm.dispatch(&"completed_climb")
|
|
|
|
|
|
#
|
|
|
|
|
|
###处理 Grap Hook 输入
|
|
|
|
|
|
#func _handle_grap_hook_press() -> void:
|
|
|
|
|
|
#hsm.dispatch(&"trigger_grap_hook")
|
|
|
|
|
|
#
|
|
|
|
|
|
#func _handle_grap_hook_release() -> void:
|
|
|
|
|
|
#hsm.dispatch(&"completed_grap_hook")
|
|
|
|
|
|
|
2025-12-29 11:54:31 +08:00
|
|
|
|
##玩家方向改变时更新
|
|
|
|
|
|
func _handle_direction_changed(value: Direction):
|
|
|
|
|
|
match value:
|
|
|
|
|
|
Direction.RIGHT:
|
|
|
|
|
|
wall_detector.flip_h = false
|
|
|
|
|
|
Direction.LEFT:
|
|
|
|
|
|
wall_detector.flip_h = true
|
|
|
|
|
|
|
|
|
|
|
|
func _handle_hit_box_entered(node: Node2D)-> void:
|
|
|
|
|
|
hsm.dispatch(&"try_enter_dead")
|
|
|
|
|
|
|
|
|
|
|
|
func _player_direction_changed(value: Direction):
|
|
|
|
|
|
if self.direction == value:
|
|
|
|
|
|
return
|
|
|
|
|
|
direction = value
|
|
|
|
|
|
player_direction_changed.emit(direction)
|
|
|
|
|
|
|
|
|
|
|
|
##播放落地尘土特效
|
|
|
|
|
|
func on_land_dust() -> void:
|
|
|
|
|
|
v_land_dust.emit({"world_pos": foot_pos_marker.global_position})
|
|
|
|
|
|
|
|
|
|
|
|
##播放落地尘土特效
|
|
|
|
|
|
func on_run_dust() -> void:
|
|
|
|
|
|
v_run_dust.emit({"world_pos": foot_pos_marker.global_position})
|
|
|
|
|
|
|
|
|
|
|
|
##播放落地尘土特效
|
|
|
|
|
|
func on_jump() -> void:
|
|
|
|
|
|
v_jump_dust.emit({"world_pos": foot_pos_marker.global_position})
|
|
|
|
|
|
s_jump_sound.emit()
|
|
|
|
|
|
|
|
|
|
|
|
##工具函数
|
|
|
|
|
|
static func get_direction_vector(dir: Direction) -> Vector2:
|
|
|
|
|
|
return Vector2(1,0) if dir == Direction.RIGHT else Vector2(-1,0)
|