godot-plateformer/addons/reedscene/act/ActManagerInspector.gd

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@tool
extends EditorInspectorPlugin
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const SLOT_SCENE:= preload("res://addons/reedscene/act/StateDrapSlot.tscn")
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func _can_handle(object) -> bool:
return object is ActManager
func _parse_begin(object) -> void:
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var root := VBoxContainer.new()
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var slot := SLOT_SCENE.instantiate()
root.add_child(slot)
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add_custom_control(root)