2025-12-30 17:22:29 +08:00
|
|
|
|
@tool
|
|
|
|
|
|
@icon("res://addons/reedscene/prop/icon/prop_state_icon.svg")
|
|
|
|
|
|
class_name ReedPropState extends Node
|
|
|
|
|
|
|
2025-12-31 13:07:31 +08:00
|
|
|
|
##状态编号,默认为-1,-1是不可用编号,状态编号由StateManager发布,不可以自己修改。
|
|
|
|
|
|
@export_custom(PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY) var state_id: int = -1
|
2025-12-30 17:22:29 +08:00
|
|
|
|
##该State的信息是否需要被存入Save中
|
|
|
|
|
|
@export var save_game: bool = false
|
|
|
|
|
|
|
|
|
|
|
|
##预装的一些Effect,可以用来对State进行一些初始化
|
|
|
|
|
|
@export var effects: Array[ReedPropEffect] = []
|
|
|
|
|
|
|
|
|
|
|
|
##State的拥有者
|
|
|
|
|
|
var _owner
|
|
|
|
|
|
##State的prop comp
|
|
|
|
|
|
var _owner_prop_comp
|
|
|
|
|
|
|
|
|
|
|
|
## 是否已经初始化
|
|
|
|
|
|
var _inited: bool = false
|
|
|
|
|
|
|
|
|
|
|
|
##初始化State
|
|
|
|
|
|
func init(owner: Node, prop_comp: Node) -> bool:
|
|
|
|
|
|
# 防止重复初始化
|
|
|
|
|
|
if _inited:
|
|
|
|
|
|
push_warning("ReedPropState [%s] already initialized." % name)
|
|
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
|
|
if owner == null:
|
|
|
|
|
|
push_error("ReedPropState [%s] init failed: owner is null." % name)
|
|
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
|
|
if prop_comp == null:
|
|
|
|
|
|
push_error("ReedPropState [%s] init failed: prop_comp is null." % name)
|
|
|
|
|
|
return false
|
|
|
|
|
|
|
|
|
|
|
|
_owner = owner
|
|
|
|
|
|
_owner_prop_comp = prop_comp
|
|
|
|
|
|
_inited = true
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
|
|
##是否可以进入此状态,默认为真
|
|
|
|
|
|
func can_enter(_current: ReedPropState, _ctx: Dictionary) -> bool:
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
|
|
##State进入
|
|
|
|
|
|
func on_enter(_from: ReedPropState, _ctx: Dictionary) -> void:
|
|
|
|
|
|
if not _inited:
|
|
|
|
|
|
push_error("ReedPropState [%s] entered before init!" % name)
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
for e in effects:
|
|
|
|
|
|
e.apply(_owner, _owner_prop_comp, _ctx)
|
|
|
|
|
|
|
|
|
|
|
|
##State退出
|
|
|
|
|
|
func on_exit(_to: ReedPropState, _ctx: Dictionary) -> void:
|
|
|
|
|
|
pass
|