2025-12-29 11:54:31 +08:00
|
|
|
|
extends LimboState
|
|
|
|
|
|
|
|
|
|
|
|
@onready var root: Normal = %Normal
|
|
|
|
|
|
|
2026-01-04 21:21:01 +08:00
|
|
|
|
##TODO:后续把JumpGrace在JumpState也写一下,或者直接写到AirBoneState,目前的JumpGrace由于只能在Fall触发,会卡手
|
|
|
|
|
|
|
2025-12-29 11:54:31 +08:00
|
|
|
|
func _setup() -> void:
|
|
|
|
|
|
self.add_event_handler(&"completed_jump",_handler_completed_jump)
|
|
|
|
|
|
|
|
|
|
|
|
func _enter() -> void:
|
|
|
|
|
|
_jump_from_land_check()
|
|
|
|
|
|
|
|
|
|
|
|
var _j = agent.locomotion_comp.jump() as bool
|
|
|
|
|
|
get_root().blackboard.set_var(&"is_jumping",true) #标记jump
|
|
|
|
|
|
|
|
|
|
|
|
func _exit() -> void:
|
|
|
|
|
|
#这里强制重置一下
|
|
|
|
|
|
agent.locomotion_comp.stop_jump()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _update(delta: float) -> void:
|
|
|
|
|
|
var move_dir = Input.get_axis(&"move_left",&"move_right")
|
|
|
|
|
|
agent.locomotion_comp.add_movement_input(move_dir)
|
|
|
|
|
|
|
|
|
|
|
|
if agent.velocity.y >= 0:
|
|
|
|
|
|
get_root().dispatch(self.EVENT_FINISHED)
|
|
|
|
|
|
|
|
|
|
|
|
func _handler_completed_jump() -> bool:
|
|
|
|
|
|
agent.locomotion_comp.stop_jump()
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
|
|
func _jump_from_land_check() -> bool:
|
|
|
|
|
|
var last_state = root.get_previous_active_state() as LimboState
|
|
|
|
|
|
if last_state and last_state == root.ground_state :
|
|
|
|
|
|
agent.on_jump()
|
|
|
|
|
|
return true
|
|
|
|
|
|
|
|
|
|
|
|
return false
|