27 lines
772 B
GDScript3
27 lines
772 B
GDScript3
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extends Resource
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class_name VFXSignalBinding
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@export var target_node: NodePath
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@export var signal_name: StringName
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@export var vfx_scene: PackedScene
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## VFX 播放位置来源
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enum SpawnSpace {
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##如果是跟随Target,不需要额外的参数
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TARGET_NODE,
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##如果是直接Spawn在World,需要提供一个额外的全局坐标
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WORLD_POSITION
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}
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@export var spawn_space := SpawnSpace.TARGET_NODE
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@export var offset := Vector2.ZERO
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@export var debug_print:= false
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func get_debug_message() -> String:
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var target_str = "UnknownTarget" if target_node.is_empty() else str(target_node)
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var signal_str = "UnknownSignal" if signal_name.is_empty() else str(signal_name)
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return "[VFX] Spawned triggered by signal \"%s\" on node \"%s\"" % [signal_str, target_str]
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