godot-plateformer/_props/_prefabs/player_trigger_volumn.tscn

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[gd_scene load_steps=2 format=3 uid="uid://bonrls3iuhdqb"]
[ext_resource type="Script" uid="uid://c25ea2nypjah7" path="res://_props/_prefabs/player_trigger_volumn.gd" id="1_qrafk"]
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[node name="PlayerTriggerVolumn" type="Area2D"]
editor_description = "此类在检测到玩家时会发出signal可以与其他的需要检测玩家的scene组合使用。
"
collision_layer = 0
collision_mask = 2
script = ExtResource("1_qrafk")