godot-plateformer/_player/states/grap_hook.gd

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GDScript3
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2025-12-29 11:54:31 +08:00
extends LimboHSM
@onready var root: Normal = %Normal
func _setup() -> void:
self.add_transition(root.hook_shooting_state,root.hooking_state,root.hook_shooting_state.EVENT_FINISHED)
func _exit() -> void:
agent.locomotion_comp.enable_movement()
agent.spawn_hook_comp._current_grap_hook_inst._leave_rope()