godot-plateformer/_props/fragile_rock/fragile_rock.gd

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extends StaticBody2D
@export var break_groups: Array[String] = ["ROCK_BREAK"]
func _ready():
$Area2D.body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node):
if _can_be_broken_by(body):
break_self()
func _can_be_broken_by(node: Node) -> bool:
for group in break_groups:
if node.is_in_group(group):
return true
return false
func break_self():
# 可以在这插入动画、粒子、音效
queue_free()