2026-01-06 11:58:41 +08:00
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extends Node2D
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func _ready() -> void:
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2026-01-20 16:51:50 +08:00
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#$L0_S0.switch_act_by_id(1)
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2026-01-24 18:25:14 +08:00
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#$L1_S1.switch_act_by_id(1)
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2026-01-10 14:04:34 +08:00
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#$L1_S2.switch_act_by_id(1)
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2026-01-09 18:43:45 +08:00
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#$L1_S3.switch_act_by_id(1)
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2026-01-15 13:01:31 +08:00
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#$L1_S4.switch_act_by_id(1)
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2026-01-09 15:29:21 +08:00
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#$L1_S5.switch_act_by_id(1)
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2026-01-10 16:44:47 +08:00
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#$L1_S6.switch_act_by_id(1)
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2026-01-10 17:36:16 +08:00
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#$L1_S7.switch_act_by_id(1)
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2026-01-14 23:34:00 +08:00
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#$L1_S8.switch_act_by_id(1)
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2026-01-12 16:12:09 +08:00
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#$L1_S9.switch_act_by_id(1)
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2026-01-22 01:26:58 +08:00
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#$L1_S10.switch_act_by_id(1)
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2026-02-03 12:51:26 +08:00
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$L1_S10/L1_S10_R1.switch_act_by_id(1)
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#$L1_S10/L1_S10_R2.switch_act_by_id(1)
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#$L1_S10/L1_S10_R3.switch_act_by_id(1)
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#$L1_S10/L1_S10_R4.switch_act_by_id(1)
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2026-01-24 18:25:14 +08:00
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GlobalEvent.player_follow_camera()
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2026-01-11 20:40:18 +08:00
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await get_tree().process_frame
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2026-01-08 14:15:38 +08:00
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get_tree().call_group(&"PLAYER_RESPAWN",&"respawn_avatar")
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