godot-plateformer/addons/reedscene/scene/scene_trigger/STE_SwitchAct.gd

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class_name STE_CallFunc extends SceneTriggerEffect
##尝试Call的Func name
@export var func_name: StringName
##Call Func的可选输入
@export var func_args: Array[Variant] = []
func apply_effect(target:Object) -> bool:
if target.has_method(func_name):
target.callv(func_name,func_args)
return true
return false