godot-plateformer/addons/reedcomponent/component_base.gd

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GDScript3
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@abstract
class_name ComponentBase extends Node
@export_category("Component Base Setting")
@export var component_owner : Node
##改变量用来控制组件是否启用
@export var is_active : bool = true:
set(value):
set_physics_process(value)
set_process(value)
is_active = value
func _ready() -> void:
if not component_owner:
component_owner = owner
#组件在初始化时都会等待character的加载
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if component_owner and not component_owner.is_node_ready() : await component_owner.ready
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_init_component()
@abstract
func _init_component() -> void